Eddie Verdde
Chieftain
- Joined
- Jan 10, 2020
- Messages
- 81
Benjamin Franklin said that nothing in this world could be said to be certain, except death and taxes.
However, for some reason the concept of taxes was abandoned in the last iterations of the game.
I am not necessarily in favor of returning to a system like in Civ I, where you essentially had to balance your investment in science, luxury or gold, but I would like to see some sort of taxing system that could represent more directly what happens in real life. Higher taxes would increase the revenue of your empire but make your citizens unhappy and increase corruption, while lower taxes would make your people happy, increase trade and immigration but leave your treasury empty. That would create interesting dynamics in the gameplay.
I added a poll to this thread to get a sense of what people feel about this issue.
However, for some reason the concept of taxes was abandoned in the last iterations of the game.
I am not necessarily in favor of returning to a system like in Civ I, where you essentially had to balance your investment in science, luxury or gold, but I would like to see some sort of taxing system that could represent more directly what happens in real life. Higher taxes would increase the revenue of your empire but make your citizens unhappy and increase corruption, while lower taxes would make your people happy, increase trade and immigration but leave your treasury empty. That would create interesting dynamics in the gameplay.
I added a poll to this thread to get a sense of what people feel about this issue.