Hi GOTM players!
While I was working on the results of the GOTM III, I was dissatisfied about the results, because some players finished very early, but by no means have a high GOTM score. It also surprises me in a negative way that Cactus Pete ended so low in the GOTM II, while he made a magnificent prestation. Despite my conviction in that GOTM scoring system, I began to have doubts again.
<FONT size="4"><FONT COLOR="blue">So I began to experiment.</FONT c></FONT s>
I kept up my score in the GOTM III of every turn. It looks approximately like an exponential progression. But that doesn't really matter much.
The point is the multiplier in my formula:
<FONT COLOR="red">A=score
B=factor
C=finishing turn
D=max turns
GOTM score=A(1+B(D-C)/D)/100</FONT c>
The multiplier=(1+B(D-C)/D)
I didn't want to make the GOTM score too depentent on the normal score. So I raised B from 3 to 7. But that doesn't matter. The only thing I change is to decrease the effect of <FONT COLOR="red">1+</FONT c>, which makes the people who ended in 2020 have points too. If <FONT COLOR="red">1+</FONT c> wasn't there, the score would almost be the same, expept that people who ended in/near 2020 wouldn't have a score. So that makes the this formula simply insufficient.
Then I realized the multiplier doesn't change lineair in time at all!! At least, not when you look at the right change. Let me explain: the multiplier should make the score drop every turn by the same amount! But look: (max turns=520)
Turn 50: multiplier=7.32
Turn 60: multiplier=7.20
7.20/7.32=0.98
So the multiplier drops by 2%.
Turn 500: multiplier=1.27
Turn 510: multiplier=1.13
1.13/1.27=0.89
So the multiplier drops by 11%.
Do you understand what I mean? The only way to make the multiplier drops constantly every turn is to make it drop <u>exponentially</u>. Puzzling with that idea, I came with a new formula:
<FONT COLOR="red">GOTM score=A*B^((D-C)/D)</FONT c>
And what happened? All the - according to me - 'good' players came at the top of the list in the GOTM II. Also, when I used this formula in my results, it appeared that the GOTM score stayed constant in time (dropped when I did nothing, rose when I did well), while it kept rising when I used the old one.
The only problem with this system is to decide what B should be.
<FONT size="5"><u>The problem</u></FONT s>
Should the new score be correct (I want as much opinions as possible ofcourse), we already have a results standing and medals rewarded. I can assure you that the medals will go to other players now (except Shadowdale; there isn't any system that makes him drop
). So I can't make that decision alone. It's <u>your</u> Game of the Month too.
To be honest, I think Kev en goodbye_mr_bond should be noble and thank for the honour but let people who deserve it more have the medals, should they loose their medal (only one guy will loose his medal).
Let's hear from you!
------------------
<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!
And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>
While I was working on the results of the GOTM III, I was dissatisfied about the results, because some players finished very early, but by no means have a high GOTM score. It also surprises me in a negative way that Cactus Pete ended so low in the GOTM II, while he made a magnificent prestation. Despite my conviction in that GOTM scoring system, I began to have doubts again.
<FONT size="4"><FONT COLOR="blue">So I began to experiment.</FONT c></FONT s>
I kept up my score in the GOTM III of every turn. It looks approximately like an exponential progression. But that doesn't really matter much.
The point is the multiplier in my formula:
<FONT COLOR="red">A=score
B=factor
C=finishing turn
D=max turns
GOTM score=A(1+B(D-C)/D)/100</FONT c>
The multiplier=(1+B(D-C)/D)
I didn't want to make the GOTM score too depentent on the normal score. So I raised B from 3 to 7. But that doesn't matter. The only thing I change is to decrease the effect of <FONT COLOR="red">1+</FONT c>, which makes the people who ended in 2020 have points too. If <FONT COLOR="red">1+</FONT c> wasn't there, the score would almost be the same, expept that people who ended in/near 2020 wouldn't have a score. So that makes the this formula simply insufficient.
Then I realized the multiplier doesn't change lineair in time at all!! At least, not when you look at the right change. Let me explain: the multiplier should make the score drop every turn by the same amount! But look: (max turns=520)
Turn 50: multiplier=7.32
Turn 60: multiplier=7.20
7.20/7.32=0.98
So the multiplier drops by 2%.
Turn 500: multiplier=1.27
Turn 510: multiplier=1.13
1.13/1.27=0.89
So the multiplier drops by 11%.
Do you understand what I mean? The only way to make the multiplier drops constantly every turn is to make it drop <u>exponentially</u>. Puzzling with that idea, I came with a new formula:
<FONT COLOR="red">GOTM score=A*B^((D-C)/D)</FONT c>
And what happened? All the - according to me - 'good' players came at the top of the list in the GOTM II. Also, when I used this formula in my results, it appeared that the GOTM score stayed constant in time (dropped when I did nothing, rose when I did well), while it kept rising when I used the old one.
The only problem with this system is to decide what B should be.
<FONT size="5"><u>The problem</u></FONT s>
Should the new score be correct (I want as much opinions as possible ofcourse), we already have a results standing and medals rewarded. I can assure you that the medals will go to other players now (except Shadowdale; there isn't any system that makes him drop

To be honest, I think Kev en goodbye_mr_bond should be noble and thank for the honour but let people who deserve it more have the medals, should they loose their medal (only one guy will loose his medal).
Let's hear from you!
------------------
<IMG SRC="http://home.hetnet.nl/~maartencl/tmp/MatrixBW.gif" border=0>
<FONT size="1">Studying chemistry means: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!
And each time Pedro says: "Aaaaaaaaaaaaaaarrggh", I feel so good!!!</FONT s>