searcheagle
Emperor
The Americans have a killer combo- Expanists and Industrious. They can quickly crank out products and expand over large tracks of territory.
searcheagle said:The Americans have a killer combo- Expanists and Industrious. They can quickly crank out products and expand over large tracks of territory.
The beginning of the game is the most important part. In fact, a good start almost guarantees a win. Also, Industrious is very powerful, since workers are the second most important unit in the game, behind settlers. Industrious does crank out units and buildings much faster. It is also best in the beginning. As I said, a good beginning means a won game.Expansionist? That sucks, IMHO. Firstly, 'tribes are more lucrative' only good at the beginning of the game. 'Begin the game with a scout' also only good at the beginning of the game. I have a feeling you've just reviewed 'expansionist' for what it means in real life, and not in the game. Same for industrious.
Seriphyn said:Expansionist? That sucks, IMHO. Firstly, 'tribes are more lucrative' only good at the beginning of the game. 'Begin the game with a scout' also only good at the beginning of the game.
Suprised at the amount of people voting Greece. Commercial is another one of those weak traits. Firstly, extra commerce is only for cities and metropolises. Also, the lower corruption rate isn't THAT low.
Militaristic, industrious and scientific are the best. Read the manual to discover the REAL effects.