My mod has a crash; it always occurs when the computer is running the city-states - though I thought it may well be at the point when it's about to move to my turn, hence the problem was something in one of my cities.
Investigating this further via firetuner has not thrown any light into the situation - in fact, no cities were about to build anything, nor discover anything new. It is NOT an issue with spy names and I've been testing the mod on the settler level so that I'm always way ahead in tech (therefore if a tech/building/wonder was the cause of the crash, I would be assured of being the one to discover or build it).
So, I thought it might be the city-states. I've just been playing a game without any city states and guess what - no crashes. Using firetuner, I can't go into a city state to discover what they're building (or can I?)
Could anyone throw any light into what kind of issues the city-states can cause or tell me if there's anything different they'd do to investigate. I can't access the crash dump file as the system says I need to update Silverlight.
Investigating this further via firetuner has not thrown any light into the situation - in fact, no cities were about to build anything, nor discover anything new. It is NOT an issue with spy names and I've been testing the mod on the settler level so that I'm always way ahead in tech (therefore if a tech/building/wonder was the cause of the crash, I would be assured of being the one to discover or build it).
So, I thought it might be the city-states. I've just been playing a game without any city states and guess what - no crashes. Using firetuner, I can't go into a city state to discover what they're building (or can I?)
Could anyone throw any light into what kind of issues the city-states can cause or tell me if there's anything different they'd do to investigate. I can't access the crash dump file as the system says I need to update Silverlight.