Geek113377
Human (Usually)
are there any units that you have always wanted, whether it be for their special bonuses against other units, special abilities, or just the way they looked. if so, you can name, and describe them here. tell us what category they would go in (or invent on just for it, after all the helicopter category was invented just for the gunship), how strong they would be, how far they would move (keep in mind that in civ5 most units will move 2 tiles instead of 1), what special abilities they would have, and what they would look like. if you have any pictures or references to real life/movies, please share them. long posts are appreciated here! to start us off and set an example:
transport copter-helicopter unit---
this would be a slightly weak (15-20 strength) helicopter that could carry 3 gunpowder, melee, recon, and archery units up to six tiles per turn. has a 20% bonus vs melee and is able to fly over coast. would look like a generic twin-rotor helicopter http://www.warbirdphotos.net/aviapix/PostWW2/Helicopters/CHINOOK.JPG.
armored transport copter-helicopter unit---
a 30 strength transport copter, capable of carrying just one unit of any type 6 tiles per turn. +10% vs armored, +20 vs helicopter, +40 vs armor. would have a slightly smaller twin-rotor copter (see above), flanked by 2 apache gunships (1 on either side).
Satellite Unit---
A new category of unit would be satellite units. when built, you would choose the satellite's path of orbit, and after that the satellite would do the rest. some would have features that you can control. to control satellites, view orbits, etc, you would use the satellite screen (this would be added along with the different advisor screens in the top right of civ4. satellites can be traded with other civs through the diplo screen.
Imagery satellite-satellite unit-these satellites would have cameras.---
these satellites would take pictures of terrain with their cameras, constantly updating your view of the area near their orbit. angle of cameras is adjustable through satellite screen.
close-up imagery satellite-satellite unit-see what's there.---
these satellites would allow you to see units on tiles, not just the tiles. and you can see what units and wonders are in a city, if its a holy city, etc; not just that the city is there. seeing close-up means taking a picture with a high-power zoom lens, so the area that you are seeing is much smaller. angle of cameras is adjustable through satellite screen.
anti-missile satellites:-satellite unit-intercept missiles as they come.---
but would only have a 50% chance of doing so.
anti-ground satellites:-satellite unit-blast the ground from way up!---
would have a 50% chance of hitting the target tile, a 40% chance of hitting one of the 8 surrounding tiles (5% per tile), and a 10% chance of not hitting at all. choose target from satellite screen
anti-satellite satellites:-satellite unit-destroy satellites from satellites.---
50% chance of missile hitting the target satellite. choose target from satellite screen.
transport copter-helicopter unit---
this would be a slightly weak (15-20 strength) helicopter that could carry 3 gunpowder, melee, recon, and archery units up to six tiles per turn. has a 20% bonus vs melee and is able to fly over coast. would look like a generic twin-rotor helicopter http://www.warbirdphotos.net/aviapix/PostWW2/Helicopters/CHINOOK.JPG.
armored transport copter-helicopter unit---
a 30 strength transport copter, capable of carrying just one unit of any type 6 tiles per turn. +10% vs armored, +20 vs helicopter, +40 vs armor. would have a slightly smaller twin-rotor copter (see above), flanked by 2 apache gunships (1 on either side).
Satellite Unit---
A new category of unit would be satellite units. when built, you would choose the satellite's path of orbit, and after that the satellite would do the rest. some would have features that you can control. to control satellites, view orbits, etc, you would use the satellite screen (this would be added along with the different advisor screens in the top right of civ4. satellites can be traded with other civs through the diplo screen.
Imagery satellite-satellite unit-these satellites would have cameras.---
these satellites would take pictures of terrain with their cameras, constantly updating your view of the area near their orbit. angle of cameras is adjustable through satellite screen.
close-up imagery satellite-satellite unit-see what's there.---
these satellites would allow you to see units on tiles, not just the tiles. and you can see what units and wonders are in a city, if its a holy city, etc; not just that the city is there. seeing close-up means taking a picture with a high-power zoom lens, so the area that you are seeing is much smaller. angle of cameras is adjustable through satellite screen.
anti-missile satellites:-satellite unit-intercept missiles as they come.---
but would only have a 50% chance of doing so.
anti-ground satellites:-satellite unit-blast the ground from way up!---
would have a 50% chance of hitting the target tile, a 40% chance of hitting one of the 8 surrounding tiles (5% per tile), and a 10% chance of not hitting at all. choose target from satellite screen
anti-satellite satellites:-satellite unit-destroy satellites from satellites.---
50% chance of missile hitting the target satellite. choose target from satellite screen.