What speed are you playing? I can't seem to do well at Normal.

texasnightowl

Chieftain
Joined
Feb 12, 2008
Messages
30
So I haven't finished a full game yet. Been playing a bit to figure things out, but haven't had a lot of time to devote to it this week. I have figured out that Normal speed is not for me. Even on easiest mode I just can't get done what I want in 300 turns. So I've switched to Epic mode and things are much better. Anyone else?
 
I'm playing a 608 turn version of the game at normal scaling, ala the original colonization, as I too felt I was being rushed at normal level. In the end, I finished my first game on this new scaling in about 320 turns, so I could have probably just squeezed in a victory on the default mode if I hadn't been so obsessed with building a Fortress of Doom deep in the amazon.

Then again, building a Fortress of Doom is more fun than winning, so I'm glad I wasn't rushed into independence.
 
epic plays rather nicely for me as well (on huge maps) even though you have to multiply everything by 1,5. But thats doable after a game or 2. :p

Normal speed plays far to rushed.

If it still plays to fast for you try marathon. That should play roughly on par with the old one. (oh and don't bother with smaller maps. The difference is small enough anyways and the largest is not soo huge as its called.)
 
Also Marathon only. ALthough I am testing Ellestar's REF&tax mod now which is only 'fixed for normal speed atm if I understood him correctly. But yeah, Marathon is much more fun (in Civ4 and Col2) even though some people find it too slow.
 
Marathon all the way. I don't enjoy being rushed by an arbitrary number. In Civ, the reason I expand and research and grow my army isn't so that I can win before turn 500, it's so that I'm not overtaken by the rival empires. Col doesn't have this sense of competition because the AI is terrible, so it feels like I'm playing against time rather than an opponent.

Marathon feels better paced.
 
600 turns but on normal speed...
 
With "600 turns on normal speed", I think he meant he doubled the amount of turns between 1492 and 1792 but didn't proportionally change building speeds and the like. Obviously did some modding in the GameSpeed XML.

I'm playing on Epic. I kind of wish I knew how long it lasted. I'm guessing 450 turns :)
Yes, Epic is 450 turns. :)
 
Cool. I may switch to Marathon at some point, but for now, I edited my GameSpeed XML so that Normal Speed looks like:

<GameSpeedInfo>
<Type>GAMESPEED_NORMAL</Type>
<Description>TXT_KEY_GAMESPEED_NORMAL</Description>
<Help>TXT_KEY_GAMESPEED_NORMAL_HELP</Help>
<iGrowthPercent>100</iGrowthPercent>
<iStoragePercent>100</iStoragePercent>
<iTrainPercent>100</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iFatherPercent>100</iFatherPercent>
<iGreatGeneralPercent>100</iGreatGeneralPercent>
<GameTurnInfos>
<GameTurnInfo>
<iMonthIncrement>6</iMonthIncrement>
<iTurnsPerIncrement>600</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>

So I have 2 turns per year for 300 years instead of 1 per year.
 
Hmm. Yeah, pretty much what I had guessed. How's balance, given the relatively accelerated production, and such? I noticed you also left iFatherPercent at 100, which might be a bit counter-productive: you'd run out of Founding Fathers around the middle game.

I had a game speed like this in mind...

Code:
		<GameSpeedInfo>
			<Type>GAMESPEED_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MARATHON_HELP</Help>
			<iGrowthPercent>200</iGrowthPercent>
			<iStoragePercent>200</iStoragePercent>
			<iTrainPercent>200</iTrainPercent>
			<iConstructPercent>200</iConstructPercent>
			<iFatherPercent>300</iFatherPercent>
			<iGreatGeneralPercent>200</iGreatGeneralPercent>
			<GameTurnInfos>
				<GameTurnInfo>
					<iMonthIncrement>4</iMonthIncrement>
					<iTurnsPerIncrement>900</iTurnsPerIncrement>
				</GameTurnInfo>
			</GameTurnInfos>
		</GameSpeedInfo>
...but I'm not sure how balanced it'd be.
 
Hmm. Yeah, pretty much what I had guessed. How's balance, given the relatively accelerated production, and such? I noticed you also left iFatherPercent at 100, which might be a bit counter-productive: you'd run out of Founding Fathers around the middle game.

It's def. playing a bit too easy. I mean, I like fast production, but this isn't quite right. I think I may play with Epic speed's 150 settings with time at 6/600 instead of 8/450.
 
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