What to look in the log files?

Equilin

King
Joined
May 8, 2017
Messages
686
I'm trying to find the cause of my game setup being unable to start, but since i'm not sure which file (database/modding) to look at and what keywords to look for. Pls help.
 
I'm not sure if I am understanding your question, but if your game is not launching, the first thing I would try is to verify the game files through steam:

Right click on the game in your library, click 'properties', then go to 'local files' tab and click on 'Verify Integrity of Game Files'. Steam will check to make sure no files are corrupted and/or missing, and will replace them if that is the case.
 
I'm not sure if I am understanding your question, but if your game is not launching, the first thing I would try is to verify the game files through steam:

Right click on the game in your library, click 'properties', then go to 'local files' tab and click on 'Verify Integrity of Game Files'. Steam will check to make sure no files are corrupted and/or missing, and will replace them if that is the case.
That's not what i meant. When starting a game i get an error message about being unable to start a game, asking me to check my mods, then bounce me to main menu.
 
That's not what i meant. When starting a game i get an error message about being unable to start a game, asking me to check my mods, then bounce me to main menu.

Go to your Database.log (should open with Notepad) and scroll down to the bottom, if I recall correctly, they usually stand out. It will usually point you out to some sort of syntax error such as "Unique Identifier Not Unique : MY_XML_MOD already exists." kind of thing.

Usually you get bounced back to the main menu when conflicts arise, or something is not properly made such as

- Trying to make a new unit that's already identified (say you made a new UNIT_SETTLER, only to forget that UNIT_SETTLER is already defined)
- Trying to make a new belief, but forgetting to create all the neccesary aspects, KIND_BELIEF needs to exist, and KINDS need to exist for many aspects of the game.
- Or trying to define things numerous times, such as in modifiers, where you have a MODIFIER_ATTACH_ON_SETTLER but you define "ModifierId" twice.
 
Go to your Database.log (should open with Notepad) and scroll down to the bottom, if I recall correctly, they usually stand out. It will usually point you out to some sort of syntax error such as "Unique Identifier Not Unique : MY_XML_MOD already exists." kind of thing.

Usually you get bounced back to the main menu when conflicts arise, or something is not properly made such as

- Trying to make a new unit that's already identified (say you made a new UNIT_SETTLER, only to forget that UNIT_SETTLER is already defined)
- Trying to make a new belief, but forgetting to create all the neccesary aspects, KIND_BELIEF needs to exist, and KINDS need to exist for many aspects of the game.
- Or trying to define things numerous times, such as in modifiers, where you have a MODIFIER_ATTACH_ON_SETTLER but you define "ModifierId" twice.
Most of Database.log is about invalid reference about TraitModifier and ModifierId, but i'm pretty sure i checked all the typo and i did not use anything not in the game (base and R&F) files.
 
When starting a game i get an error message about being unable to start a game, asking me to check my mods, then bounce me to main menu.

Does this happen even if you've disabled mods (in Additional Content), or only when you have mods enabled?

I ask because this error message can pop up even if you have no mods enabled (or even installed) -- in those cases it usually means you have a borked installation. If Validate Integrity won't flag an issue, you may have to resort to a clean re-install of the game.
 
Does this happen even if you've disabled mods (in Additional Content), or only when you have mods enabled?

I ask because this error message can pop up even if you have no mods enabled (or even installed) -- in those cases it usually means you have a borked installation. If Validate Integrity won't flag an issue, you may have to resort to a clean re-install of the game.
only when mods are enabled. I went for a quick scenario game after i posted this thread and just finished them, so no-mod games should be ok.
@Browd is the load order issue still a thing (R&F DLC updates are loaded before they should or whatever?)

Can you show us the log itself?
Code:
[2378647.493] [Localization]: StartupErrorMessages.xml
[2378647.508] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[2378686.751] [Localization]: Validating Foreign Key Constraints...
[2378686.752] [Localization]: Passed Validation.
[2378687.645] [Configuration]: Validating Foreign Key Constraints...
[2378687.646] [Configuration]: Passed Validation.
[2378748.590] [FullTextSearch]: Initializing FullTextSearch
[2378771.695] [Gameplay]: Validating Foreign Key Constraints...
[2378771.719] [Gameplay]: Passed Validation.
[2378805.076] [Configuration]: Validating Foreign Key Constraints...
[2378805.076] [Configuration]: Passed Validation.
[2378864.948] [FullTextSearch]: FTS - Creating Context
[2378935.169] [FullTextSearch]: FTS - Creating Context
[2379105.482] [Configuration]: Validating Foreign Key Constraints...
[2379105.483] [Configuration]: Passed Validation.
[2379159.761] [Configuration]: Validating Foreign Key Constraints...
[2379159.761] [Configuration]: Passed Validation.
[2379165.457] [Configuration]: Validating Foreign Key Constraints...
[2379165.457] [Configuration]: Passed Validation.
[2379192.711] [Configuration]: Validating Foreign Key Constraints...
[2379192.712] [Configuration]: Passed Validation.
[2379207.099] [Configuration]: Validating Foreign Key Constraints...
[2379207.100] [Configuration]: Passed Validation.
[2379212.402] [Configuration]: Validating Foreign Key Constraints...
[2379212.403] [Configuration]: Passed Validation.
[2379215.280] [Configuration]: Validating Foreign Key Constraints...
[2379215.280] [Configuration]: Passed Validation.
[2379343.229] [Configuration]: Validating Foreign Key Constraints...
[2379343.230] [Configuration]: Passed Validation.
[2379350.574] [Configuration]: Validating Foreign Key Constraints...
[2379350.575] [Configuration]: Passed Validation.
[2379353.463] [Configuration]: Validating Foreign Key Constraints...
[2379353.464] [Configuration]: Passed Validation.
[2380194.007] [Configuration]: Validating Foreign Key Constraints...
[2380194.008] [Configuration]: Passed Validation.
[2380235.525] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[2380235.525] [Gameplay]: While executing - 'insert into Kinds('Kind') values (?);'
[2380235.525] [Gameplay]: In XMLSerializer while inserting row into table insert into Kinds('Kind') with  values (KIND_BARBARIAN_TRIBE, ).
[2380235.525] [Gameplay]: In XMLSerializer while updating table Kinds from file Barbarians.xml.
[2380235.525] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[2380244.503] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2380244.503] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2380244.503] [Gameplay]: Validating Foreign Key Constraints...
[2380244.531] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ADJUST_CITY_CULTURE_MODIFIER" does not exist in Modifiers
[2380244.531] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ADJUST_CITY_SCIENCE_MODIFIER" does not exist in Modifiers
[2380244.537] [Gameplay]: Failed Validation.
[2380275.143] [Configuration]: Validating Foreign Key Constraints...
[2380275.145] [Configuration]: Passed Validation.
[2380279.203] [FullTextSearch]: FTS - Creating Context
[2380328.817] [FullTextSearch]: FTS - Creating Context
[2380637.996] [Configuration]: Validating Foreign Key Constraints...
[2380637.997] [Configuration]: Passed Validation.
[2380672.443] [Configuration]: Validating Foreign Key Constraints...
[2380672.444] [Configuration]: Passed Validation.
[2380887.638] [Configuration]: Validating Foreign Key Constraints...
[2380887.638] [Configuration]: Passed Validation.
[2380910.271] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[2380910.271] [Gameplay]: While executing - 'insert into Kinds('Kind') values (?);'
[2380910.271] [Gameplay]: In XMLSerializer while inserting row into table insert into Kinds('Kind') with  values (KIND_BARBARIAN_TRIBE, ).
[2380910.271] [Gameplay]: In XMLSerializer while updating table Kinds from file Barbarians.xml.
[2380910.271] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[2380917.410] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2380917.411] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2380917.411] [Gameplay]: Validating Foreign Key Constraints...
[2380917.428] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ADJUST_CITY_CULTURE_MODIFIER" does not exist in Modifiers
[2380917.428] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ADJUST_CITY_SCIENCE_MODIFIER" does not exist in Modifiers
[2380917.433] [Gameplay]: Failed Validation.
[2380950.580] [Configuration]: Validating Foreign Key Constraints...
[2380950.580] [Configuration]: Passed Validation.
[2380954.355] [FullTextSearch]: FTS - Creating Context
[2381788.012] [FullTextSearch]: FTS - Creating Context
[2382049.919] [Configuration]: Validating Foreign Key Constraints...
[2382049.919] [Configuration]: Passed Validation.
[2382063.744] [Gameplay] ERROR: no such table: Moments
[2382071.310] [Gameplay] ERROR: UNIQUE constraint failed: TraitModifiers.TraitType, TraitModifiers.ModifierId
[2382071.310] [Gameplay]: While executing - 'insert into TraitModifiers('TraitType', 'ModifierId') values (?, ?);'
[2382071.310] [Gameplay]: In XMLSerializer while inserting row into table insert into TraitModifiers('TraitType', 'ModifierId') with  values (TRAIT_CIVILIZATION_AMAZON, TRAIT_ADJACENT_DISTRICTS_HOLYSITE_ADJACENCYFAITH, ).
[2382071.310] [Gameplay]: In XMLSerializer while updating table TraitModifiers from file NubiaScenario_Civilizations.xml.
[2382071.310] [Gameplay] ERROR: UNIQUE constraint failed: TraitModifiers.TraitType, TraitModifiers.ModifierId
[2382073.545] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2382073.545] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2382073.545] [Gameplay]: Validating Foreign Key Constraints...
[2382073.561] [Gameplay] ERROR: Invalid Reference on LeaderTraits.TraitType - "MINOR_CIV_NO_TRAIT" does not exist in Traits
[2382073.561] [Gameplay] ERROR: Invalid Reference on LeaderTraits.TraitType - "MINOR_CIV_NO_TRAIT" does not exist in Traits
[2382073.561] [Gameplay] ERROR: Invalid Reference on LeaderTraits.TraitType - "MINOR_CIV_NO_TRAIT" does not exist in Traits
[2382073.561] [Gameplay] ERROR: Invalid Reference on LeaderTraits.TraitType - "MINOR_CIV_NO_TRAIT" does not exist in Traits
[2382073.561] [Gameplay] ERROR: Invalid Reference on LeaderTraits.TraitType - "MINOR_CIV_NO_TRAIT" does not exist in Traits
[2382073.561] [Gameplay] ERROR: Invalid Reference on LeaderTraits.TraitType - "MINOR_CIV_NO_TRAIT" does not exist in Traits
[2382073.562] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "PLOT_IS_COASTAL_LAND" does not exist in RequirementSets
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LITHUANIANUNION_FAITH_RELIC" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LITHUANIANUNION_CULTURE_RELIC" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LITHUANIANUNION_GOLD_RELIC" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CITADELCIVILIZATION_LIBERATION_PRODUCTION" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CITADELCIVILIZATION_DEFENSIVE_PRODUCTION" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FALLBABYLON_SURPRISE_MOVEMENT" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FALLBABYLON_WARMONGER_MAX" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_HOLY_SITE_RIVER_FOOD" does not exist in Modifiers
[2382073.566] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_HOLY_SITE_RIVER_HOUSING" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FAITH_CITY_CENTER" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LAND_CORPS_COMBAT_STRENGTH" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LAND_ARMIES_COMBAT_STRENGTH" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TERRITORIAL_WAR_COMBAT" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TERRITORIAL_WAR_MOVEMENT" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LIBERATION_WAR_PRODUCTION" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_LIBERATION_WAR_MOVEMENT" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ADJUST_CITY_CULTURE_MODIFIER" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ADJUST_CITY_SCIENCE_MODIFIER" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_PROTECTORATE_WAR_FAITH" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CITY_STATE_TOKEN_SAME_RELIGION" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TRADE_FOOD_FROM_CAMPS" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TRADE_GOLD_FROM_CAMPS" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TRADE_FOOD_FROM_PASTURES" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TRADE_GOLD_FROM_PASTURES" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_IDENTITY_FROM_DOMESTIC_TRADE_ROUTES" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CULTURE_FROM_INTERNATIONAL_TRADE_ROUTES" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CULTURE_FROM_INCOMING_TRADE_ROUTES" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_DIMINISH_LOYALTY_IN_ENEMY_CITY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_COMBAT_BONUS_FOR_CAVALRY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ALLIANCE_POINTS_FROM_COMMON_FOE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ALLIANCE_POINTS_FROM_TRADE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_REPLACE_MILITARY_SLOT_WITH_WILDCARD" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_COASTAL_HOUSING" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CHARMING_CAMPUS" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_BREATHTAKING_CAMPUS" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CHARMING_COMMERCIAL_HUB" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_BREATHTAKING_COMMERCIAL_HUB" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CHARMING_HOLY_SITE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_BREATHTAKING_HOLY_SITE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CHARMING_THEATER_DISTRICT" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_BREATHTAKING_THEATER_DISTRICT" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_HELLENISTIC_FUSION_ENCAMPMENT_EUREKA" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_HELLENISTIC_FUSION_CAMPUS_EUREKA" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_HELLENISTIC_FUSION_HOLY_SITE_INSPIRATION" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_HELLENISTIC_FUSION_THEATER_INSPIRATION" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SATRAPIES_INTERNAL_TRADE_CULTURE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SATRAPIES_INTERNAL_TRADE_GOLD" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SATRAPIES_POLITICAL_PHILOSOPHY_TRADE_ROUTE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SATRAPIES_IMPROVED_ROUTE_LEVEL" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_AQUEDUCT_AMENITY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_AQUEDUCT_FAITH" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FARM_AQUEDUCT_ADJECENCY_FOOD" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_NUSANTARA_COAST_HOLY_SITE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_NUSANTARA_COAST_CAMPUS" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_NUSANTARA_COAST_INDUSTRIAL_ZONE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_NUSANTARA_COAST_THEATER" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_NUSANTARA_COAST_ENTERTAINMENT" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_POTTERY_TRADE_ROUTE" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_POTTERY_ADD_TRADER" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_CAMPUS_RIVER_ADJACENCY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_INDUSTRIAL_ZONE_RIVER_ADJACENCY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_THEATER_DISTRICT_RIVER_ADJACENCY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TRADING_POST_DIPLO_VISIBILITY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_EACH_DIPLO_VISIBILITY_COMBAT_MODIFIER" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_MINES_SCIENCE_SEOWON" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FARMS_FOOD_SEOWON" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SCIENCE_HAPPY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SCIENCE_ECSTATIC" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_PRODUCTION_HAPPY" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_PRODUCTION_ECSTATIC" does not exist in Modifiers
[2382073.567] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SCIENTIST_HAPPY" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_SCIENTIST_ECSTATIC" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ENGINEER_HAPPY" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ENGINEER_ECSTATIC" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TOQUI_UNIT_EXPERIENCE_FROM_GOVERNOR" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_TOQUI_COMBAT_BONUS_VS_GOLDEN_AGE_CIV" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ISIBONGO_GARRISONIDENTITY" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_ISIBONGO_GARRISONFORMATIONIDENTITY" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_MISSION_IDENTITY_PER_TURN_MODIFIER" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_HOLY_SITE" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_ENCAMPMEMT" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_HARBOR" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_COMMERCIAL_HUB" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_ENTERTAINMENT_COMPLEX" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_INDUSTRIAL_ZONE" does not exist in Modifiers
[2382073.568] [Gameplay] ERROR: Invalid Reference on TraitModifiers.ModifierId - "TRAIT_FASTER_BUILDTIME_JEBEL_BARKAL" does not exist in Modifiers
[2382073.570] [Gameplay]: Failed Validation.
[2382103.240] [Configuration]: Validating Foreign Key Constraints...
[2382103.241] [Configuration]: Passed Validation.
[2382106.789] [FullTextSearch]: FTS - Creating Context
[2382110.294] [FullTextSearch]: FTS - Creating Context
[2382118.386] [Configuration]: Validating Foreign Key Constraints...
[2382118.386] [Configuration]: Passed Validation.
[2382201.082] [Configuration]: Validating Foreign Key Constraints...
[2382201.083] [Configuration]: Passed Validation.
[2382212.451] [Gameplay]: Validating Foreign Key Constraints...
[2382212.464] [Gameplay]: Passed Validation.
[2382242.865] [FullTextSearch]: FTS - Creating Context
[2382244.593] [FullTextSearch]: FTS - Creating Context
[2382266.760] [FullTextSearch]: FTS - Creating Context
[2393279.705] [Configuration]: Validating Foreign Key Constraints...
[2393279.736] [Configuration]: Passed Validation.
[2393343.350] [FullTextSearch]: FTS - Creating Context
This is Database.log and as of now i'm starting to think that some mods might have overlapped?
 
That's a lot of errors and a lot of tyhem seem to relate to DLC content.

Are you using the "INSERT INTO KINDS" properly? (inserting the correct data and values?)
 
That's a lot of errors and a lot of tyhem seem to relate to DLC content.

Are you using the "INSERT INTO KINDS" properly? (inserting the correct data and values?)
IDK. The mod is in XML, only one mod is causing the problem, and no syntax error from using online XML validation.

Here's the file just in case.
 

Attachments

If you're referencing DLCs, there tends to be loading order issue, in your ModInfo, reference every civ DLC and make sure your ruleset is set to Expansion1 and not Standard (Standard is vanilla).
 
Found it. There is a ' in the code somehow, screwing everything behind it up.
Another problem is that the mod has not been updated to accomodate the balance patch, which change the ModifierId for Seondok's ability.
 
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