Originally posted by Alpine Trooper
People overrate religious and scientific civilizations. What do you get out of religon? Faster building of happiness improvements and no anarchy? That sucks, well atleast the no anarchy part, because in effect you can and it is possible to get out of anarachy in 2 turns or less even when you're not a religious civilization.
I'd like to see that - on Regent, 4 turns at least, and the AI tends to attack you then - very annoying for noobs!
Scientific? Wow, you get an extra advance every turn. That's bad, you're turn overrate should be at 6 turns most anyways, so scienific is not worth it.
cheaper Libraries mean a lot faster research AND more culture - so do not discount scientific until you understand the gmae a little better!
Militaristic? If you're a war monger and want an extra 1 hp on you're unit, go have a ball and choose this. Besides some other miniscule things this offers, it's nothing big.
Dead wrong! There is no extra HP, but faster promotion, thus higher chances for getting elites - more leaders. And leaders can be VERY HELPFULL - especially for noobs. Also, cheaper barracks give you a headstart for conquests.
Commerical and Industrial are the best. Commercial raises your revenue and in effect, you can pump out your science rate. Industrial makes your workers work fast, that's good when you need to build a lot of infrastruture in the beginning of the game.
I would have to recommend that you play the Persians if you're a newbie at Civilization III. [/B][/QUOTE]
very good, but you need to know what you do with your workers, and you need to know how to grow your towns fast
while expanding which isn't so easy for noobs.....
good call on the choice for a different reason - the IMMORTALS ROCK!!!!! With that UU, a newbie can get to Industrial times and be relatively safe from the AIs.