Zachriel
Kaiser
Originally posted by Daaraa
IMHO Egypt would be great.
For builders, I think you are right. For warmongers, try Persian. Nothing like Immortals to raise the confidence levels.
Originally posted by Daaraa
IMHO Egypt would be great.
Originally posted by Zachriel
For builders, I think you are right. For warmongers, try Persian. Nothing like Immortals to raise the confidence levels.
Originally posted by Civddict
Nobody likes France but me
They have great potential, late in game I don't know what to do with so much cash
Originally posted by Alpine Trooper
People overrate religious and scientific civilizations. What do you get out of religon? Faster building of happiness improvements and no anarchy? That sucks, well atleast the no anarchy part, because in effect you can and it is possible to get out of anarachy in 2 turns or less even when you're not a religious civilization.
Originally posted by Civddict
Nobody likes France but me
They have great potential, late in game I don't know what to do with so much cash
Originally posted by cracker
Rivers can be bad for mobility, good for defense, good to irrigate plains and flood plains, baaaaaaaaaaaaad to distract newbies into irrigating grassland, and greaaaaaaaaaat for extra $$$ from adjacant squares
Originally posted by stwils
... I know just the friend to do this with...
Originally posted by PinkIronclad
When i get Republic or Monarchy I irrigate Grassland and mine Plains to get a shield bonus. I hope im not the only one who practice this strategy.Tell me if I'm wrong but that's what we should always do.
Originally posted by cracker
If you irrigate and road the grassland in depostism then you will get a 3/0/1 tile later in the game, but initially the tile will show no benefit for the 6 turns or worker effort that you expended.