what's the deal with tourist attractions?

saintly_saint

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Joined
Nov 22, 2003
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165
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Montreal
Ok, I don't understand the point of including the tourist attraction feature. Wow, you get 10/turn gold for each wonder. well say you build 2 tops 3 wonders thats just 30 gpt not to mention the waste of time and shields to build each one of them, the only way this could possibly be good is if you got all the wonders. which you do only once you conquered every body, and by then you probably shouldn't have any problems with cash. any suggestions and/or corrections,

thx in advance
 
lol, i know that, besides even on emperor, i hardly ever build wonders, i consider it cheap. I was wondering if there was just some concept about them i didn't catch
 
Some of the early wonders have limited uses. The tourist concept was added to make them a bit better. You might only get the bigger benefit for a short period, but you get the gold every round (after 100 years). It just makes early wonders a tad bit better.
 
it also comes into play w/ the science city (Newton, SETI, Copernicus, library, universtiy, research lab, all in one city) and when that city has touriost sttratctions, whenit's tops (i think 15 gold a wonder?) you can be getting 45 science a wonder
 
thats kool, oh , btw, do you know if there's a way to manipulate each city's treasury individually? Say for the science city, like, to invest all the income to science?
 
no
 
Originally posted by ybbor
it also comes into play w/ the science city (Newton, SETI, Copernicus, library, universtiy, research lab, all in one city) and when that city has touriost sttratctions, whenit's tops (i think 15 gold a wonder?) you can be getting 45 science a wonder

it's 14 a wonder, by the way.
 
Originally posted by saintly_saint
you seem to be in a straightforward mood. thx

yes, lol
 
Is this a Conquest feature or is it part of plain vanilla/PTW?
 
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