Is unused atm. Pick anythingOK I'm confused..I mean the option screen before choosing difficulties,civs,speeds and etc.
and btw why there is a negative modifier of 50% on my researches?know that the tech tree is huge enough..
does AIs have this modifier? if not, does it mean Players will get new techs 100% slower than AIs in the entire game?
Is unused atm. Pick anything
All players get this, it is a modifier added to the Palace building. It will get phased out in time, probably after dll access(Fall Patch). It simulates a 0.5 Science per population. Which is not doable with the current defines entry.
@Aerolight: Don't worry, you will be racking up tens of thousands of production by late game.
I had the same comment about techs late int he game.... 40-75 turns to learn one tech seemed extreme, especially when it should be getting easier to learn new tech, not harder.... should be easier to build things in the future, not harder.
Here's another problem with v3( for i don't know whether it's fixed in later versions )
the Beef Vat, which provides +40 food and +5 food for merchants in current city, is actually providing +5 food for merchants in ALL CITIES. I have 12 cities and each with a Beef Vat, and merchants in my cities provides +60 FOOD then all of them grows to about 150+ size and is still growing with 1pop/per turn( seems without an terminal. I've activated Republic-Senate so each of them will only cost 1 food ).
How funny it is.
p.s. population will stop growing at 2147483647 in demonographics, i think it's a design issue for storing population value with a int type.but who has ever think of controlling a empire with over 2.1 billion citizens?
Hopefully the Fall Patch followup patch resolves these issues. I can't say much at the moment.
In late game when I get ~20000 beakers per turn and working on small technologies, there seemed to be a "memory leak".For example, progress would become -200000/300 after wasting some turns on those early dead-end techs, it seems(and actually it is) that
I dont understand?I'm going to take 10T to get a industrial tech. Is solvable through modifing dll?
Originally Posted by Aerolight
p.s. population will stop growing at 2147483647 in demonographics, i think it's a design issue for storing population value with a int type.but who has ever think of controlling a empire with over 2.1 billion citizens?
empire with over 2.1 billion citizens?