What's the lamest wonder?

hanoi

Chieftain
Joined
Nov 8, 2001
Messages
18
I'd have to go with Longevity. It should be called Starvation since that's what it puts most of my cities in. It might be a good bonus in the early game when a lot of your city tiles aren't used up, but in the late game it's only useful if you're on an ICS/domination mission, and even then your newer cities tend to be fully terrain-improved and growing fast anyway.

Second place to Theory of Evolution. The two times I've built it it's given me at least one dead-end tech from a previous age. Pales in comparison with goody huts, trading, scientific civs that get three freebies, and esp. wonders like Smith that allow you to crank up your science rate.
 
Theory of evolution. On time i built it and I got nothing.... Was researching combustion and din't even speed that up. No message saying i got any techs, so if I did it didn't tell me...
 
i like Theory of Evolution. It gives me 2 free techs which i can trade for tons of gold:D .

I never build the great wall cos i dont go to war in the ancient age. Sun tzu is also quite low on my list since you dont need a barrack in every city. a few cities with barracks os enough to upgrade ur units.
 
Theory of Evolution is great if it's working correctly. I can understand the designers deciding to have it give passed-over techs. But right now it is bugged in that it will not give any techs (or only one) if there are not optional techs currently/previously available. I guess they wanted to tone down it's ability but didn't count on the fact that there would be a lot of players (like me) who would actually make the effort to study those 'optional' techs. Since they didn't really play test the game, they never came across the situation of previous or current techs not being available when it's completed.

I've never built Longevity and I never will. I have a hard enough time trying to keep my cities out of disorder. This wonder would drive me crazy! Curiously, I've never had any of the AI opponents ever try a build this wonder either. I think this wonder is Rotten Egg (opposite of Easter Egg).

Longevity should be a happiness wonder and in the games I play in the future, it will have the appropriate attributes modified.

:egypt:
 
I think that longetivity, the theory of evolution, and great wall are the worstest wonders.

I don't like it too that they got rid of the detailed civoencyclopedia description for all techs, wonders, and units and the wonder movies :(.
 
Thats strange cause my civpedia describes all of my stuff...

and the Wonder Movies were pretty pointless, the still pics are fine and good.
 
What do u think about the little wonders?

personally, it makes me very :vomit:, i think that they killed the apollo program making it a small wonder

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Sid Meier -> :jesus:

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:tank:Caos Dragon:tank:
 
Originally posted by Kiki
I think that longetivity, the theory of evolution, and great wall are the worstest wonders.

I don't like it too that they got rid of the detailed civoencyclopedia description for all techs, wonders, and units and the wonder movies :(.

I thought that they get rid of it too at first, but then I noticed the "description" button on the right side of the Civilopedia :)
 
I'd say it's any of the sea going wonders - since I always play on pangaea maps - island maps are for wimps who don't want other civs to be able to attack them. ;)
 
I'd have to say that the Great Wall sucks a$$.

Here is my reasoning. If your playing to win, you dont have time to be building city walls when you are busy building settlers. After you expand, your cities quickly become size 6, which means you no longer have/need walls.

Iron works is LAME too. How many cities are near salt peter and coal???

Heroic Epic. Just broke.

UN/Apolo Program. I dont do space race/Diplo Victory.

Everything else is good. Would like the movies optionally, but for a completely RUSH TO MARKET product. Its not all that bad.

ironfang
 
I never build ANY wonder that expires, unless I'm really bored and have nothing else to build. (Same in Civ II.)
 
I don't understand why the Theory of Evolution is so poorly viewed - of course, I've not seen this wonder give less than two techs, but that just may be my own Irish luck!

This is TWO free techs. It usually is available at a time when I'm starting to build on a tech lead (after playing catch-up for the most part on Monarch level), and slapping on two extra techs can be a big advantage. What I've done is try to tweak the outcome - you know how many turns until it's finished, so try to organize your tech accordingly.

If you have old, dead-end tech that you know you'll be given, go out and trade for it/buy it. With some others, you may just want to take a few turns and research one or two. At this time, they can usually be researched in about 4-6 turns, and you can save that 12-turn tech for the wonder to get for you.

What I also do is push my science up to a point where I can leave myself two good techs for the wonder.

In my last game, I started building the Theory of Evolution right away. While it was being built, I studied and achieved replaceable parts, then counted my turns to finish. I went out and traded for espionage and then busted my research to get corporation before I finsihed the wonder. I was taking a loss of about 80 gold per turn, but it was worth it. I finished the Corporation and started refining (the tech with the SHORTEST turns to finish. I don't think you'll get the tech you're working on as one of your free techs). I then got Steel and Atomic Theory right away and never looked back on my tech lead.
 
I agree that Longevity is the most useless (i.e. it has no use.) I might build it before I build Manhattan project though...why on earth would I want nukes flying around? (I know..."Our words are backed by nuclear weapons!) :D
Longevity comes too late in the game to do much...it can help build up some small cities in the last few years, but the effect of that on your score is muffled by the "averaging" scoring system.

The Great Wall can be a big deal, given that size 6 cities don't give you the benefit of walls...that doesn't come 'till size 7 (i.e. after aqueduct).

The Iron Works would be awesome...except that I've never once seen a city with the requisite coal + iron. :(

I agree that Theory of Evolution is broken, IMO...as it is it's pretty weak. It would be more balanced with other similar-cost wonders if it allowed me to choose two new techs, like it did in Civ II. Same goes for the Scientific civ attribute - at each new age, it chooses my new tech for me (the top left one on the page.)
 
Originally posted by OneInTen
I'd say it's any of the sea going wonders - since I always play on pangaea maps - island maps are for wimps who don't want other civs to be able to attack them. ;)

I agree with this, but just for one thing i build the sea wonders:
they help me when they try to escape :D:rotfl::rocket3:
 
the oracle expires really fast...
the great wall sucks... maybe if the barbarians were like 200x stronger it would be cool... the only reason i ever build it is if im chinese cause it puts you in the golden age
shakespears theatre kinda sux too cause it makes 7 ppl happy in 1 city... thats kind of ******** cause at that time city max size is 12 and if you have 7 unhappy people in a city of 12 it will be in disorder and cant build the wonder


fav wonders:
pyramids(granaries in all cities helps growth--never expires)
sun tzu(you can upgrade all your units at once)
leonardos(half price upgrades are great for the size my armies usually are)
Copernicus/SETI/Netwon(all in 1 city rocks)
js bach cathedral...

Iron Works ROCKS!!!!!
You can get them easily on the 'earth map' that came with the game.... theres a slot around india and one in the middle east area!

They are rare but only cause they give you such an advantage!

My fav small wonder is obviously forbidden palace cause corruptions so lame in civ3, but if i could only build one that i liked it would be the one that lets you build armies cause armies are sometimes the only way you can win vs defensive players... just tough getting that first hero so you can make an army ;OP
 
In my previous game as a Greek (sci + com) I was 2nd in technology (behind the French) with almost half the territory/population. Trading technologies with the other civs kept me on par, or just behind the French. Once I built the Theory of Evolution wonder, I automatically gained an edge in science and was able to trade it with the French for quite a lot of money. I think I also triggered my Golden Age since I never faught with my Hoplites. A few turns later, the French were too busy financing me and lowering their Science rate, while my tax rate was almost zero (sponsored by the other civs).

In retrospect, the Theory of Evolution allowed me to bypass a close competitor and the science gap just kept on increasing with every few turns. Eventually I was first to Combustion and visited the French with around 40 Tanks (and only took one city). The second round of troops (another 40, 5 transports) and the discovery of Flight was all I needed to cripple the French. This made the Theory of Evolution the most important wonder (event) in this game because it shifted the balance of power and made me the dominating player (Monarch level).
 
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