When barbs go crazy

vormuir

Prince
Joined
Mar 14, 2006
Messages
348
Recent game, playing as Huayna, Quechua-rushed a neighbor then settled down to enjoy the spoils of victory.

Had a barb Warrior or two sniff around -- no big deal, my battle-hardened Quechuas were able to slap them down.

Then suddenly WHAM. In six or seven turns I got hit with four Warriors, four Axemen and two Archers. Since I didn't have any metal hooked up yet, this was a problem. At one point three barbs were lined up just outside my capital. Every improvement destroyed, and one city razed. Pretty annoying.

My question: did something cause this? Like killing a neighbor early? On the other hand, it's not like the AIs ever fogbust much.

So, was this just a hiccup of the RNG? Or is it possible to do something that will affect the number of barbs coming at you?

thanks in advance,


Waldo
 
when you killed your neighbor early, did you kill your only neighbor, making yourself isolated, so that now you're they're only target? that, or him bribing the barbs into the war before he died ;), is all i can think of. but then again i just woke up.
 
Every square of land under fog of war has the potential of spawning a barbarian every turn. So explore most of the land around your cities and you should be fine.

If i get too much room to expand in, i will get more barbs to compensate :p
So try to put explorers all around the place until you got cities/culture covering most of the land. (preferably on top of hills, no need to make a small army of explorers ;))
 
Since the AI's lands were now in a burning heap of rubble they would go back to open land, and unless you left units to fog bust you increased the area of which barbarians can spawn.
 
even though the AIs don't fogbust much, their cities fogbust a lot!
removing all their cities early always induce more barb activity.
That's why I always go for the GW when I'm planning lots of early wars.
 
even though the AIs don't fogbust much, their cities fogbust a lot!
removing all their cities early always induce more barb activity.
That's why I always go for the GW when I'm planning lots of early wars.

That's a good idea, most of my Monarch games turn out to be a big barb fight without any opponent bashing.
 
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