Saxo Grammaticus
Clerk
- Joined
- Jul 3, 2021
- Messages
- 684
Combat in Humankind has gotten a lot of flak. I too have my gripes from time to time including how the same set of units in my hands vs. the AI's can result in a massacre on either side. That said, sometimes battle on the tactical map provides just the "froth" needed for a story.
For example, last month or so, I played a game where rivalry with a neighbor across the sea culminated in a significant battle of covert forces. In the industrial era, I decided to gear up for an inevitable conflict but had little knowledge of their continent's land, so I dispatched several armies of partisans to scout. The two forward parties took a path up a bluff to survey the land. As the first came down, they got separated by an enemy force. Little did I know that once partisans are discovered, they are considered trespassing and suffer attrition. As the discovered culprits descended to return beneath the cliffs, they were ambushed by forces outside the capital.
The battle map was drawn with few favors. Although my partisans planted their flag in an outlying garrison, they were exposed on either side of the choke point. In the first couple rounds, the attackers slaughtered about half of my army. Holding the garrison just didn't seem enough when vastly outnumbered. As the battle continued, however, the attackers brought in their navy, expanding the battlefield to including two nearby armies. One descended to reinforce the flag; the other secured the cliffs above. While what followed obviously was a cleanup of AI forces, the turning point between being pinned down in a garrison and the arrival of relief forces was intensely immersive, all the more as the provocateur.
When has a battle taken on a larger than life quality in Humankind for you? Feel free to include screenshots, as I'll definitely keep that in mind next time the stakes rise in battle.
For example, last month or so, I played a game where rivalry with a neighbor across the sea culminated in a significant battle of covert forces. In the industrial era, I decided to gear up for an inevitable conflict but had little knowledge of their continent's land, so I dispatched several armies of partisans to scout. The two forward parties took a path up a bluff to survey the land. As the first came down, they got separated by an enemy force. Little did I know that once partisans are discovered, they are considered trespassing and suffer attrition. As the discovered culprits descended to return beneath the cliffs, they were ambushed by forces outside the capital.
The battle map was drawn with few favors. Although my partisans planted their flag in an outlying garrison, they were exposed on either side of the choke point. In the first couple rounds, the attackers slaughtered about half of my army. Holding the garrison just didn't seem enough when vastly outnumbered. As the battle continued, however, the attackers brought in their navy, expanding the battlefield to including two nearby armies. One descended to reinforce the flag; the other secured the cliffs above. While what followed obviously was a cleanup of AI forces, the turning point between being pinned down in a garrison and the arrival of relief forces was intensely immersive, all the more as the provocateur.
When has a battle taken on a larger than life quality in Humankind for you? Feel free to include screenshots, as I'll definitely keep that in mind next time the stakes rise in battle.