Originally posted by looper
I never used editor, considering it kinda cheating/non-original.
You could look at it that way. One game I was playing, I lost coal my second turn I had it. I was sooooo pissed. I've made sure that the resources don't move. I mean, look at the middle eastern oil fields. They ain't going no where. Of course, I realize why Firaxis did this. Distribute the wealth. That's the wonder of the editor. Got something you don't like, you can probably fix it.
It's not like Diablo II, where you're stuck with what they give you. The editor can make the game more interesting, if used properly. Or, like MTheil3508 said, it can be used to cheat.
Now, I mod things like corruption, (it's currently at 66% normal), optimal city number, number of civs, lethal bombardment, and change some units around, like making the workers/settler able to airlift. I don't try to do anything outragously in my favor, except for the resources not disappearing. Hey, if the AI wants my rubber, it can come and try and get 'em. In my current game, I've gone after the Iroqouis (one day I'm gonna learn to spell that. Why couldn't have been easy, like Tlingit? (My tribe)) for their aluminium and Oil, and Rome for their Gems and Wine. Poor Korea doesn't have Rubber, and is willing to give me almost 200 gpt for it. . .not enough for me! Considering I'm about to nuke the crap out of them. . . they got nukes, but their uranium source is going to be the first thing that goes. After I solidify my presence in Rome, of course! But I digress (again). . . I've been doing that a lot lately. Sorry, all, for that.
I kinda don't like the way nukes are handled now, with the first one being thrown and every AI declaring war on me. OKay, that may be a real world model (not really. . . more in a sec) so I can see that being in the game, but when the US nuked Japan that
ended the war. . . Well, I guess better a conventional war then a massive nuclear one.