The developers may as well include this feature in the next expansion, or otherwise with you guys modding so many things their expansion will not live up to expectation. lol
Almost all the source code will be modifiable with the SDK, but does anyone have an idea what specifically will be off-limits? Is it just their proprietary stuff, or are there actual game functions that won't ever be alterable? The thing I'm interested in particularly is non-square-grid map modeling. If someone finds a way to make a true spherical world map, they will have my eternal devotion.
Well, if you look at Locutus's python API, some classes are marked as not in sdk, so presumably those won't be. Networking also won't be I believe. As far as making a map with a different setup, it seems unlikely, but it depends on whether the SDK calls drawing functions in the exe to draw the map + units, or if the exe looks at the data in CyUnit and CyMap and that stuff and draws based on that.
Hmm... I've heard this term SDK quite a few times over the past 4 months but never really looked into it until now.
Are you guys saying that Firaxis is making a program that will allow modders to add C++ code to the exe? Or is a 3rd party program?
I am currently working on a mod myself and so I was wondering if this is the case I might just be able to figure out how to add a few things that I was unable to add into the current game.
I'm quite curious to find out so if anyone knows more about this feel free to PM me.
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