Game Resources without Civ 7 SDK released yet.

Dripbilliam

Chieftain
Joined
Feb 10, 2025
Messages
1
Hey all,

While screwing around in the dev console and peaking at the insides of mods, I seem to note its all JS and HTML/CSS with some XML. My job basically is all about JS/HTML/CSS. But I also see those mods referring to things that are inside the game files. Ex: game/root-game.html, /core/ui/utilities/utilities-liveops.js, /core/ui/save-load/model-save-load.js I also note I think I am finding crumbs pointing to an internal HTML server due to some specific DLLS and such using a custom fs:// protocol.


I have not been able to find documentation on the inner workings nor do I see an SDK released yet to help with this stuff. Has someone cracked this open or is it similar enough to Civ 6 that people just use the Civ 6 info?
 
Hey all,

While screwing around in the dev console and peaking at the insides of mods, I seem to note its all JS and HTML/CSS with some XML. My job basically is all about JS/HTML/CSS. But I also see those mods referring to things that are inside the game files. Ex: game/root-game.html, /core/ui/utilities/utilities-liveops.js, /core/ui/save-load/model-save-load.js I also note I think I am finding crumbs pointing to an internal HTML server due to some specific DLLS and such using a custom fs:// protocol.


I have not been able to find documentation on the inner workings nor do I see an SDK released yet to help with this stuff. Has someone cracked this open or is it similar enough to Civ 6 that people just use the Civ 6 info?
Should e pretty familiar process to Civ 6. Will confirm that there is an internal DOM renderer that does seem to support full HTML CSS spec. Scripts are in JS now instead of Lua, but the core game data is all in XML files.
 
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