[GS] Where are the diplo screen backgrounds referenced? [RESOLVED]

Lord Shadow

Admiral
Joined
Oct 14, 2005
Messages
2,177
This is driving me mad.

I'm trying to steal Matthias Corvinus' graphics for my custom civ, yet the best I can manage is get his portrait and 3D model in the diplomatic/own screen.

I can't for the life of me get the diplomatic screen background nor the game setup leader snapshot to work. They end up black/non-existent, respectively.
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..ArtDefSet>
    <m_Version>
        <major>4</major>
        <minor>0</minor>
        <build>393</build>
        <revision>42</revision>
    </m_Version>
    <m_TemplateName text="Leaders"/>
    <m_RootCollections>
        <Element>
            <m_CollectionName text="Leaders"/>
            <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
           
           
           
           
           
            <Element>
                <m_Fields>
                    <m_Values>
                        <Element class="AssetObjects..BLPEntryValue">
                            <m_EntryName text="LEAD_HUNG_Matthias"/>
                            <m_XLPClass text="Leader"/>
                            <m_XLPPath text="Leader_Matthias.xlp"/>
                            <m_BLPPackage text="leaders/leader_Matthias"/>
                            <m_LibraryName text="Leader"/>
                            <m_ParamName text="Leader_BLP_Entry"/>
                        </Element>
                        <Element class="AssetObjects..BLPEntryValue">
                            <m_EntryName text="Matthias_LightRig"/>
                            <m_XLPClass text="LeaderLighting"/>
                            <m_XLPPath text="Leader_LightRigs.xlp"/>
                            <m_BLPPackage text="leaders/light_rigs"/>
                            <m_LibraryName text="LeaderLighting"/>
                            <m_ParamName text="Leader_Lightrig_BLP_Entry"/>
                        </Element>
                        <Element class="AssetObjects..BLPEntryValue">
                            <m_EntryName text="Leader_Colorkey_1"/>
                            <m_XLPClass text="ColorKey"/>
                            <m_XLPPath text="colorkeys.xlp"/>
                            <m_BLPPackage text="ColorKeys"/>
                            <m_LibraryName text="ColorKey"/>
                            <m_ParamName text="Leader_ColorKey_BLP_Entry"/>
                        </Element>
                        <Element class="AssetObjects..BLPEntryValue">
                            <m_EntryName text=""/>
                            <m_XLPClass text="Leader"/>
                            <m_XLPPath text=""/>
                            <m_BLPPackage text=""/>
                            <m_LibraryName text="Leader"/>
                            <m_ParamName text="Leader_Background_BLP_Entry"/>
                        </Element>
                        <Element class="AssetObjects..StringValue">
                            <m_Value text=""/>
                            <m_ParamName text="Leader_Background_Animation_State"/>
                        </Element>
                        <Element class="AssetObjects..StringValue">
                            <m_Value text="Germany"/>
                            <m_ParamName text="Audio"/>
                        </Element>
                    </m_Values>
                </m_Fields>
                <m_ChildCollections/>
                <m_Name text="LEADER_ALPHONSE_II"/>
                <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
            </Element>
           
           
           
           
        </Element>
    </m_RootCollections>
</AssetObjects..ArtDefSet>
My Leaders.artdef file is exactly the same as Matthias', with the audio and leader reference changed near the end.

I've also changed requiredGameArtID in my Mod.Art.xml file, following Deliverator's advice. That helped but only to remove Cleopatra's placeholder model in the diplo screen.
Code:
<requiredGameArtIDs>
        <Element>
            <name text="Expansion2" />
            <id text="b1b63999-6b16-4dd2-a5b6-eb19794aa8ca" />
        </Element>
    </requiredGameArtIDs>
Can anyone throw me a bone here, please?
 
Yeah, just in case I copied Matthias' three DDS+TEX layers, renamed them and changed the reference to LEADER_ALPHONSE_II.

Here's one of the TEX files:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..TextureInstance>
    <m_ExportSettings>
        <ePixelformat>PF_R8G8B8A8_UNORM</ePixelformat>
        <eFilterType>FT_LANCZOS6</eFilterType>
        <bUseMips>false</bUseMips>
        <iNumManualMips>0</iNumManualMips>
        <bCompleteMipChain>false</bCompleteMipChain>
        <fValueClampMin>0.000000</fValueClampMin>
        <fValueClampMax>1.000000</fValueClampMax>
        <fSupportScale>1.000000</fSupportScale>
        <fGammaIn>2.200000</fGammaIn>
        <fGammaOut>2.200000</fGammaOut>
        <iSlabWidth>0</iSlabWidth>
        <iSlabHeight>0</iSlabHeight>
        <iColorKeyX>64</iColorKeyX>
        <iColorKeyY>64</iColorKeyY>
        <iColorKeyZ>64</iColorKeyZ>
        <eExportMode>TEXTURE_2D</eExportMode>
        <bSampleFromTopLayer>false</bSampleFromTopLayer>
    </m_ExportSettings>
    <m_CookParams>
        <m_Values>
            <Element class="AssetObjects..BoolValue">
                <m_bValue>false</m_bValue>
                <m_ParamName text="IsScalable"/>
            </Element>
            <Element class="AssetObjects..IntValue">
                <m_nValue>2</m_nValue>
                <m_ParamName text="TexturePadding"/>
            </Element>
            <Element class="AssetObjects..BoolValue">
                <m_bValue>true</m_bValue>
                <m_ParamName text="IsStandalone"/>
            </Element>
            <Element class="AssetObjects..BoolValue">
                <m_bValue>false</m_bValue>
                <m_ParamName text="IsTiled"/>
            </Element>
            <Element class="AssetObjects..IntValue">
                <m_nValue>128</m_nValue>
                <m_ParamName text="TargetWidth"/>
            </Element>
            <Element class="AssetObjects..IntValue">
                <m_nValue>128</m_nValue>
                <m_ParamName text="TargetHeight"/>
            </Element>
            <Element class="AssetObjects..BoolValue">
                <m_bValue>false</m_bValue>
                <m_ParamName text="ResizeToTarget"/>
            </Element>
        </m_Values>
    </m_CookParams>
    <m_Version>
        <major>4</major>
        <minor>0</minor>
        <build>391</build>
        <revision>798</revision>
    </m_Version>
    <m_Height>505</m_Height>
    <m_Width>934</m_Width>
    <m_Depth>1</m_Depth>
    <m_NumMipMaps>9</m_NumMipMaps>
    <m_SourceFilePath text="//civ6/main/ArtDev/UI/Comps/LeaderScenes/MATTHIAS_CORVINUS.psd"/>
    <m_SourceObjectName text="1"/>
    <m_ImportedTime>0</m_ImportedTime>
    <m_ExportedTime>554029909</m_ExportedTime>
    <m_ClassName text="UserInterface"/>
    <m_DataFiles>
        <Element>
            <m_ID text="DDS"/>
            <m_RelativePath text="ALPHONSE_II_1.dds"/>
        </Element>
    </m_DataFiles>
    <m_Name text="ALPHONSE_II_1"/>
    <m_Description text=""/>
    <m_Tags>
        <Element text="UserInterface"/>
    </m_Tags>
</AssetObjects..TextureInstance>
Then there's this thing in one of the leader SQL files, loaded as an In-Game Action, which is just like what all leaders seem to have:
Code:
INSERT INTO    Leaders
        (LeaderType,            Name,                            InheritFrom,        SceneLayers        )
VALUES    ('LEADER_ALPHONSE_II',    'LOC_LEADER_ALPHONSE_II_NAME',    'LEADER_DEFAULT',     4                );
What else am I missing? And what's the game setup leader image and where's it referenced?

I suppose that one should be loaded as a Frontend Action since it appears in the menus, before the actual game starts?

EDIT: Here's the Build log. There are no errors that I can see:
Code:
------ Rebuild All started: Project: Civ6_Wingarde_alt, Configuration: Default Civ6 ------
        Rebuilding Mod project...
                Cleaning Mod project...
                Removing directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt".
                Directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt" doesn't exist. Skipping.
                D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI
                C:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI
                D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets
                Building Mod...
                Creating target folder structure...
                Creating directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt".
                Creating directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Assets\".
                Creating directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\".
                Creating directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Materials\".
                Creating directory "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\".
                Copying files...
                Copying file from "Assets\Loyalty_Overlay_Wingarde_Box.ast" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Assets\Loyalty_Overlay_Wingarde_Box.ast".
                Copying file from "Assets\Loyalty_Pressure_Wingarde_Box.ast" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Assets\Loyalty_Pressure_Wingarde_Box.ast".
                Copying file from "Core\Civilization_Colors.sql" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_Colors.sql".
                Copying file from "Core\Civilization_Config.sql" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_Config.sql".
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                Copying file from "Core\Civilization_UA.sql" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_UA.sql".
                Copying file from "Core\Civilization_UB.sql" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_UB.sql".
                Copying file from "Core\Civilization_UU.sql" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_UU.sql".
                Copying file from "Core\Icons.xml" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Icons.xml".
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                Copying file from "Materials\Loyalty_Overlay_Wingarde_Box_mat.mtl" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Materials\Loyalty_Overlay_Wingarde_Box_mat.mtl".
                Copying file from "Materials\Loyalty_Pressure_Wingarde_Box_mat.mtl" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Materials\Loyalty_Pressure_Wingarde_Box_mat.mtl".
                Copying file from "Textures\ALPHONSE_II_1.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_1.dds".
                Copying file from "Textures\ALPHONSE_II_1.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_1.tex".
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                Copying file from "Textures\Wingarde_Overlay.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Overlay.dds".
                Copying file from "Textures\Wingarde_Overlay.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Overlay.tex".
                Copying file from "Textures\Wingarde_Pressure.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Pressure.dds".
                Copying file from "Textures\Wingarde_Pressure.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Pressure.tex".
                Copying file from "Textures\Wingarde_UnitPortraits200.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits200.dds".
                Copying file from "Textures\Wingarde_UnitPortraits200.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits200.tex".
                Copying file from "Textures\Wingarde_UnitPortraits256.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits256.dds".
                Copying file from "Textures\Wingarde_UnitPortraits256.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits256.tex".
                Copying file from "Textures\Wingarde_UnitPortraits38.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits38.dds".
                Copying file from "Textures\Wingarde_UnitPortraits38.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits38.tex".
                Copying file from "Textures\Wingarde_UnitPortraits50.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits50.dds".
                Copying file from "Textures\Wingarde_UnitPortraits50.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits50.tex".
                Copying file from "Textures\Wingarde_UnitPortraits70.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits70.dds".
                Copying file from "Textures\Wingarde_UnitPortraits70.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits70.tex".
                Copying file from "Textures\Wingarde_UnitPortraits95.dds" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits95.dds".
                Copying file from "Textures\Wingarde_UnitPortraits95.tex" to "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits95.tex".
                        1
                                Cooking Assets
                                1
                                Mod Art - Civ6_Wingarde_alt.Art.xml
                                Cooker Path - D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe
                                Develpment Assets Path - D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets
                                Art Pantry Path -  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry"
                                Cooking ArtDef files
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\Buildings.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/Buildings.artdef
                                Cooking ArtDef: (StrategicView_Shared.artdef).
                                Cooking ArtDef: (Eras.artdef).
                                Cooking ArtDef: (Civilizations.artdef).
                                Cooking ArtDef: (Cultures.artdef).
                                Cooking ArtDef: (CityGenerators.artdef).
                                Cooking ArtDef: (Appeal.artdef).
                                Cooking ArtDef: (Landmarks.artdef).
                                Cooking ArtDef: (Districts.artdef).
                                Cooking ArtDef: (Landmarks_Shared.artdef).
                                Cooking ArtDef: (Districts_Shared.artdef).
                                Cooking ArtDef: (Buildings_Shared.artdef).
                                Cooking ArtDef: (StrategicView.artdef).
                                Cooking ArtDef: (Buildings.artdef).
                                Cook finished for ArtDef at Path: 'Buildings.artdef' with Template: 'Buildings'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 1.914 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\Civilizations.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/Civilizations.artdef
                                Cooking ArtDef: (Civilizations.artdef).
                                Cook finished for ArtDef at Path: 'Civilizations.artdef' with Template: 'Civilizations'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.261 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\FallbackLeaders.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/FallbackLeaders.artdef
                                Cooking ArtDef: (FallbackLeaders.artdef).
                                Cook finished for ArtDef at Path: 'FallbackLeaders.artdef' with Template: 'LeaderFallback'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.265 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\Landmarks.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/Landmarks.artdef
                                Cooking ArtDef: (Eras.artdef).
                                Cooking ArtDef: (Civilizations.artdef).
                                Cooking ArtDef: (Cultures.artdef).
                                Cooking ArtDef: (CityGenerators.artdef).
                                Cooking ArtDef: (Appeal.artdef).
                                Cooking ArtDef: (StrategicView_Shared.artdef).
                                Cooking ArtDef: (Districts.artdef).
                                Cooking ArtDef: (Landmarks_Shared.artdef).
                                Cooking ArtDef: (Districts_Shared.artdef).
                                Cooking ArtDef: (Buildings_Shared.artdef).
                                Cooking ArtDef: (StrategicView.artdef).
                                Cooking ArtDef: (Buildings.artdef).
                                Cooking ArtDef: (Landmarks.artdef).
                                Cook finished for ArtDef at Path: 'Landmarks.artdef' with Template: 'Landmarks'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.276 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\Leaders.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/Leaders.artdef
                                Cooking ArtDef: (Leaders.artdef).
                                Cook finished for ArtDef at Path: 'Leaders.artdef' with Template: 'Leaders'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.262 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\Overlay.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/Overlay.artdef
                                Cooking ArtDef: (Overlay.artdef).
                                Cook finished for ArtDef at Path: 'Overlay.artdef' with Template: 'Overlay'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.260 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\Units.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/Units.artdef
                                Cooking ArtDef: (Cultures.artdef).
                                Cooking ArtDef: (Eras.artdef).
                                Cooking ArtDef: (Civilizations.artdef).
                                Cooking ArtDef: (CityGenerators.artdef).
                                Cooking ArtDef: (Appeal.artdef).
                                Cooking ArtDef: (Landmarks.artdef).
                                Cooking ArtDef: (Districts.artdef).
                                Cooking ArtDef: (Buildings.artdef).
                                Cooking ArtDef: (StrategicView_Shared.artdef).
                                Cooking ArtDef: (Landmarks_Shared.artdef).
                                Cooking ArtDef: (Districts_Shared.artdef).
                                Cooking ArtDef: (Buildings_Shared.artdef).
                                Cooking ArtDef: (StrategicView.artdef).
                                Cooking ArtDef: (Clutter.artdef).
                                Cooking ArtDef: (Terrains.artdef).
                                Cooking ArtDef: (Clutter_Shared.artdef).
                                Cooking ArtDef: (Features.artdef).
                                Cooking ArtDef: (VFX.artdef).
                                Cooking ArtDef: (Units.artdef).
                                Cook finished for ArtDef at Path: 'Units.artdef' with Template: 'Units'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.268 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode ArtDef --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --banquet_hall "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\ArtDefs\UserInterface.artdef"
                                Starting AssetCooker...
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs/UserInterface.artdef
                                Cooking ArtDef: (UserInterface.artdef).
                                Cook finished for ArtDef at Path: 'UserInterface.artdef' with Template: 'UserInterfaceBLPs'
                                ArtDef cook completed.
                                Opened output file: C:/Users/Ger/Documents/My Games/Sid Meier's Civilization VI/Mods/Civ6_Wingarde_alt/Civ6_Wingarde_alt.dep    For project Civ6_Wingarde_alt
                                Cook completed in 0.263 seconds
                                Cooking XLP files
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\Icons.xlp"
                                Starting AssetCooker...
                                XLP cook starting...
                                C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\Icons.xlp
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs/UI/Icons.blp    For XLP: 'C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\Icons.xlp'
                                Could not load digest key: ''.  Using mod key to sign BLP.
                                Starting 'UI/Icons'
                                Load finished for: 'UI/Icons' in 0.003 seconds
                                Cook finished for: 'UI/Icons' in 0.012 seconds
                                Disk write finished for: 'UI/Icons' in 0.037 seconds
                                Cleanup finished for: 'UI/Icons' in 0.000 seconds
                                XLP cook completed with success.
                                Cook completed in 0.201 seconds
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp"
                                Starting AssetCooker...
                                XLP cook starting...
                                C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp
                                Opened output file: C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs/UILensAsset.blp    For XLP: 'C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp'
                                Could not load digest key: ''.  Using mod key to sign BLP.
                                Starting 'UILensAsset'
                                The command ""D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp"" exited with code -1073741819.
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform MacOS --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\MacOS\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\Icons.xlp"
                                Starting AssetCooker...
                                This build of the cooker is not able to cook for: 'MacOS'
                                Cook completed in 0.018 seconds
                                The command ""D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform MacOS --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\MacOS\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\Icons.xlp"" exited with code 1.
                                "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform MacOS --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\MacOS\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp"
                                Starting AssetCooker...
                                This build of the cooker is not able to cook for: 'MacOS'
                                Cook completed in 0.017 seconds
                                The command ""D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform MacOS --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt"  "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\MacOS\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp"" exited with code 1.
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\Buildings.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\Civilizations.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\FallbackLeaders.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\Landmarks.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\Leaders.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\Overlay.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\Units.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\ArtDefs\UserInterface.artdef
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Assets\Loyalty_Overlay_Wingarde_Box.ast
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Assets\Loyalty_Pressure_Wingarde_Box.ast
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Civ6_Wingarde_alt.dep
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_Colors.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_Config.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_Localisation.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_UA.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_UB.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Civilization_UU.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Icons.xml
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Leader_Colors.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Leader_Config.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Leader_Core.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Leader_Localisation.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Leader_UA.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Core\Leader_UU.sql
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Materials\Loyalty_Overlay_Wingarde_Box_mat.mtl
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Materials\Loyalty_Pressure_Wingarde_Box_mat.mtl
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs\UILensAsset.blp
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs\UI\Icons.blp
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_1.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_1.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_2.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_2.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_3.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\ALPHONSE_II_3.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde128.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde128.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde200.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde200.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde22.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde22.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde256.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde256.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde30.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde30.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde36.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde36.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde44.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde44.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde48.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde48.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde50.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde50.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde64.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde64.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde80.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde80.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Overlay.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Overlay.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Pressure.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_Pressure.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits200.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits200.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits256.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits256.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits38.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits38.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits50.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits50.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits70.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits70.tex
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits95.dds
                C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Textures\Wingarde_UnitPortraits95.tex
                Generating .modinfo file
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
The cooker does seem to crash at this point, but it's hard to test whether the overlay icons (those which appear due to danger of city loss due to loyalty/pressue) are working due to the difficulty of quickly replicating the necessary context.
Starting 'UILensAsset'
The command ""D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Expansion2\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry" "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\Civ6\pantry" --stewpot "C:\Users\Ger\Documents\My Games\Sid Meier's Civilization VI\Mods\Civ6_Wingarde_alt\Platforms\Windows\BLPs" --config "D:\Aplicaciones\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\Ger\Documents\Firaxis ModBuddy\Civilization VI\Civ6_Wingarde_alt\Civ6_Wingarde_alt\XLPs\UILensAsset.xlp"" exited with code -1073741819.
 
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I remember I tried to generate tex files by editing existing ones and did not work. Try to generate them at the asset manager (new -> texture ... choose userinterfance for any texture less one with leaderfallback).
 
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I remember I tried to generate tex files by editing existing ones and did not work. Try to generate them at the asset manager (new -> texture ... choose userinterfance for any texture less one with leaderfallback).
Hadn't done that. Did it but noticed no changes...
 
Solved with raen's assistance!

In the end, it was the XLPs which needed a reference to the leader background/fallback textures. Even if you're reusing vanilla assets, some "connections" are internal and the game expects certain files to follow a certain naming scheme according to the LeaderType. In this case, LEADER_ALPHONSE_II, though the diplomacy screen layers don't expect the "LEADER_" part.

Here's my Icons.xlp and LeaderFallbacks.xlp files in case someone needs a hand in the future:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..XLP>
    <m_Version>
        <major>4</major>
        <minor>0</minor>
        <build>451</build>
        <revision>343</revision>
    </m_Version>
    <m_ClassName text="UITexture"/>
    <m_PackageName text="UI/Icons"/>
    <m_Entries>
        <Element>
            <m_EntryID text="ALPHONSE_II_1"/>
            <m_ObjectName text="ALPHONSE_II_1"/>
        </Element>
        <Element>
            <m_EntryID text="ALPHONSE_II_2"/>
            <m_ObjectName text="ALPHONSE_II_2"/>
        </Element>
        <Element>
            <m_EntryID text="ALPHONSE_II_3"/>
            <m_ObjectName text="ALPHONSE_II_3"/>
        </Element>
        <Element>
            <m_EntryID text="LEADER_ALPHONSE_II_BACKGROUND"/>
            <m_ObjectName text="LEADER_ALPHONSE_II_BACKGROUND"/>
        </Element>
        <Element>
            <m_EntryID text="LEADER_ALPHONSE_II_NEUTRAL"/>
            <m_ObjectName text="LEADER_ALPHONSE_II_NEUTRAL"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde200"/>
            <m_ObjectName text="Wingarde200"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde22"/>
            <m_ObjectName text="Wingarde22"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde256"/>
            <m_ObjectName text="Wingarde256"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde30"/>
            <m_ObjectName text="Wingarde30"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde36"/>
            <m_ObjectName text="Wingarde36"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde44"/>
            <m_ObjectName text="Wingarde44"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde48"/>
            <m_ObjectName text="Wingarde48"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde50"/>
            <m_ObjectName text="Wingarde50"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde64"/>
            <m_ObjectName text="Wingarde64"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde80"/>
            <m_ObjectName text="Wingarde80"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde128"/>
            <m_ObjectName text="Wingarde128"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde_UnitPortraits38"/>
            <m_ObjectName text="Wingarde_UnitPortraits38"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde_UnitPortraits50"/>
            <m_ObjectName text="Wingarde_UnitPortraits50"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde_UnitPortraits70"/>
            <m_ObjectName text="Wingarde_UnitPortraits70"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde_UnitPortraits95"/>
            <m_ObjectName text="Wingarde_UnitPortraits95"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde_UnitPortraits200"/>
            <m_ObjectName text="Wingarde_UnitPortraits200"/>
        </Element>
        <Element>
            <m_EntryID text="Wingarde_UnitPortraits256"/>
            <m_ObjectName text="Wingarde_UnitPortraits256"/>
        </Element>
    </m_Entries>
    <m_AllowedPlatforms>
        <Element>WINDOWS</Element>
        <Element>LINUX</Element>
        <Element>MACOS</Element>
        <Element>IOS</Element>
    </m_AllowedPlatforms>
</AssetObjects..XLP>
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..XLP>
    <m_Version>
        <major>4</major>
        <minor>0</minor>
        <build>315</build>
        <revision>805</revision>
    </m_Version>
    <m_ClassName text="LeaderFallback"/>
    <m_PackageName text="LeaderFallback"/>
    <m_Entries>
        <Element>
            <m_EntryID text="FALLBACK_NEUTRAL_ALPHONSE_II"/>
            <m_ObjectName text="FALLBACK_NEUTRAL_ALPHONSE_II"/>
        </Element>
    </m_Entries>
    <m_AllowedPlatforms>
        <Element>WINDOWS</Element>
        <Element>LINUX</Element>
        <Element>MACOS</Element>
        <Element>IOS</Element>
    </m_AllowedPlatforms>
</AssetObjects..XLP>
 
Send me your project, or post here, I do not have more ideas.
raen pls halp!...Leader Scenes don't wanna show up , i did proper size and create images from asset editor with proper XLP and nothing ...
 
Omg i so stupid , i didn't see changes cuz i subscribe on my mod in steam and got two copies even if one disable in options still going conflikt , anyway raen thanks for trying to help !!!
 
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