Lord Shadow
Admiral
- Joined
- Oct 14, 2005
- Messages
- 2,177
This is driving me mad.
I'm trying to steal Matthias Corvinus' graphics for my custom civ, yet the best I can manage is get his portrait and 3D model in the diplomatic/own screen.
I can't for the life of me get the diplomatic screen background nor the game setup leader snapshot to work. They end up black/non-existent, respectively.
My Leaders.artdef file is exactly the same as Matthias', with the audio and leader reference changed near the end.
I've also changed requiredGameArtID in my Mod.Art.xml file, following Deliverator's advice. That helped but only to remove Cleopatra's placeholder model in the diplo screen.
Can anyone throw me a bone here, please?
I'm trying to steal Matthias Corvinus' graphics for my custom civ, yet the best I can manage is get his portrait and 3D model in the diplomatic/own screen.
I can't for the life of me get the diplomatic screen background nor the game setup leader snapshot to work. They end up black/non-existent, respectively.
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>393</build>
<revision>42</revision>
</m_Version>
<m_TemplateName text="Leaders"/>
<m_RootCollections>
<Element>
<m_CollectionName text="Leaders"/>
<m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..BLPEntryValue">
<m_EntryName text="LEAD_HUNG_Matthias"/>
<m_XLPClass text="Leader"/>
<m_XLPPath text="Leader_Matthias.xlp"/>
<m_BLPPackage text="leaders/leader_Matthias"/>
<m_LibraryName text="Leader"/>
<m_ParamName text="Leader_BLP_Entry"/>
</Element>
<Element class="AssetObjects..BLPEntryValue">
<m_EntryName text="Matthias_LightRig"/>
<m_XLPClass text="LeaderLighting"/>
<m_XLPPath text="Leader_LightRigs.xlp"/>
<m_BLPPackage text="leaders/light_rigs"/>
<m_LibraryName text="LeaderLighting"/>
<m_ParamName text="Leader_Lightrig_BLP_Entry"/>
</Element>
<Element class="AssetObjects..BLPEntryValue">
<m_EntryName text="Leader_Colorkey_1"/>
<m_XLPClass text="ColorKey"/>
<m_XLPPath text="colorkeys.xlp"/>
<m_BLPPackage text="ColorKeys"/>
<m_LibraryName text="ColorKey"/>
<m_ParamName text="Leader_ColorKey_BLP_Entry"/>
</Element>
<Element class="AssetObjects..BLPEntryValue">
<m_EntryName text=""/>
<m_XLPClass text="Leader"/>
<m_XLPPath text=""/>
<m_BLPPackage text=""/>
<m_LibraryName text="Leader"/>
<m_ParamName text="Leader_Background_BLP_Entry"/>
</Element>
<Element class="AssetObjects..StringValue">
<m_Value text=""/>
<m_ParamName text="Leader_Background_Animation_State"/>
</Element>
<Element class="AssetObjects..StringValue">
<m_Value text="Germany"/>
<m_ParamName text="Audio"/>
</Element>
</m_Values>
</m_Fields>
<m_ChildCollections/>
<m_Name text="LEADER_ALPHONSE_II"/>
<m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
</Element>
</m_RootCollections>
</AssetObjects..ArtDefSet>
I've also changed requiredGameArtID in my Mod.Art.xml file, following Deliverator's advice. That helped but only to remove Cleopatra's placeholder model in the diplo screen.
Code:
<requiredGameArtIDs>
<Element>
<name text="Expansion2" />
<id text="b1b63999-6b16-4dd2-a5b6-eb19794aa8ca" />
</Element>
</requiredGameArtIDs>