If this is an old suggestion then hats off to all the people who thought of it first!
I think the current system of cav/anti cav/anti-anti cav ("melee") with ranged standing off in a corner isn't very fun- and in fact confusing with its labels, and annoying in terms of bonuses applied.
I think the nature of civ battles should be switched to terrain bonues. Spear and pike should RULE flat terrain, and be devastated in broken terrain like forests or hills (and thank the Gods that movement into mountains is totally prohibited!
) ranged- or better termed skirmishers- should be able to harass from a distance, but in fact have a bigger versatility from being the go-tos for handling broken terrain, and get torn apart in open terrain.
Swordsmen meanwhile are the jack of all trades getting neither big penalties or bonuses to any terrain without upgrades.
the cavalry sphere takes on a similar dimension between heavy and light, with the caveat that if caught by the spears they are decimated. (the price for speed)
giving bonuses and maluses based on this yo unique units would also help carve out a bunch of interesting and unique UUs swordsmen who can double duty as a version of spears or skirmishers or vice versa, cavalry who actually stand a chance against spears in certain terrains, etc. Or just making units who fully rule their element in their time.
I think this would make warfare more interesting and tactical, make army composition more realistic encouraging mixed army tactics (and having armies based on guys holding spears/ other pointy stick type things- the historical norm over most of pre gun powder history- more common)
I think the current system of cav/anti cav/anti-anti cav ("melee") with ranged standing off in a corner isn't very fun- and in fact confusing with its labels, and annoying in terms of bonuses applied.
I think the nature of civ battles should be switched to terrain bonues. Spear and pike should RULE flat terrain, and be devastated in broken terrain like forests or hills (and thank the Gods that movement into mountains is totally prohibited!

Swordsmen meanwhile are the jack of all trades getting neither big penalties or bonuses to any terrain without upgrades.
the cavalry sphere takes on a similar dimension between heavy and light, with the caveat that if caught by the spears they are decimated. (the price for speed)
giving bonuses and maluses based on this yo unique units would also help carve out a bunch of interesting and unique UUs swordsmen who can double duty as a version of spears or skirmishers or vice versa, cavalry who actually stand a chance against spears in certain terrains, etc. Or just making units who fully rule their element in their time.
I think this would make warfare more interesting and tactical, make army composition more realistic encouraging mixed army tactics (and having armies based on guys holding spears/ other pointy stick type things- the historical norm over most of pre gun powder history- more common)