Hey all! I play the game on an iPad, so I am just now getting a handle on a game that most people here, I think, are more or less done with. And yet I'd like to see where the general opinion of the player base landed after all the add-ons and patches and expansions were released. Where's one central place?
My quick thoughts - I suspect these are done to death by now.
- AI cannot play 1UPT, as it couldn't in Civ5.
- I have been surprised by how passive the AI is at Prince and King. It's as though the AI is just trying to slow you down as you take them out, and their primary defensive strategy is retake cities though cultural reconversion.
- The natural disasters look pretty, but are annoying. They had these in Civ1, and were annoying then, too. One has to go around cleaning up messes when it's time to win the game.
- The Cultural Victory system is confusing at best.
- Barbarians are too strong! I just turn them off, but I feel like I am cheating.
- The optional game modes are fun.
- The World Congress mini game requires the player to guess what the other leaders will choose. Sometimes that's possible and sometimes it's not. It's cheating to go back and vote again after learning what the outcomes will be, but is there some other way to know what will happen? How can I know which luxury good will be chosen? Seems silly.
- Much of the Culture tech tree seems random and filled with placeholder techs. Earlier Civ games were more intuitive about desirable pathways while making different strategies possible.
- The religious game is so tiresome, although I wouldn't want a game without religion. The constant floods of apostles crossing my land every turn seeking to disrupt my country are annoying and make no sense. Rather than fighting them, I just want them to go away. And with respect to believability - can any religious movement in the modern era do any more than gain a few adherents when spreading an alternative religion to a new country? Totally wiping a religion from the face of the earth without genocide isn't possible. The times in history when countries have tried to wipe out an "enemy" religion represent egregious criminal actions. After the initial period of founding faiths, religious change should be slow, gentle, and passive.
- And why does religious strength help me produce rock and roll bands? It should come from cultural capital, not religious.
- National Parks are difficult to create.
- After all the improvements, the map looks ugly. Perhaps this is commentary on modern life, but after all my efforts, I'd like it to look nice.
Anyway, this has all been hashed out - where is the best place to read the hashing?
Thanks!
My quick thoughts - I suspect these are done to death by now.
- AI cannot play 1UPT, as it couldn't in Civ5.
- I have been surprised by how passive the AI is at Prince and King. It's as though the AI is just trying to slow you down as you take them out, and their primary defensive strategy is retake cities though cultural reconversion.
- The natural disasters look pretty, but are annoying. They had these in Civ1, and were annoying then, too. One has to go around cleaning up messes when it's time to win the game.
- The Cultural Victory system is confusing at best.
- Barbarians are too strong! I just turn them off, but I feel like I am cheating.
- The optional game modes are fun.
- The World Congress mini game requires the player to guess what the other leaders will choose. Sometimes that's possible and sometimes it's not. It's cheating to go back and vote again after learning what the outcomes will be, but is there some other way to know what will happen? How can I know which luxury good will be chosen? Seems silly.
- Much of the Culture tech tree seems random and filled with placeholder techs. Earlier Civ games were more intuitive about desirable pathways while making different strategies possible.
- The religious game is so tiresome, although I wouldn't want a game without religion. The constant floods of apostles crossing my land every turn seeking to disrupt my country are annoying and make no sense. Rather than fighting them, I just want them to go away. And with respect to believability - can any religious movement in the modern era do any more than gain a few adherents when spreading an alternative religion to a new country? Totally wiping a religion from the face of the earth without genocide isn't possible. The times in history when countries have tried to wipe out an "enemy" religion represent egregious criminal actions. After the initial period of founding faiths, religious change should be slow, gentle, and passive.
- And why does religious strength help me produce rock and roll bands? It should come from cultural capital, not religious.
- National Parks are difficult to create.
- After all the improvements, the map looks ugly. Perhaps this is commentary on modern life, but after all my efforts, I'd like it to look nice.
Anyway, this has all been hashed out - where is the best place to read the hashing?
Thanks!
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