tonnerkiller
Chieftain
Hello everyone,
I just signed in here, because I thought it' time for me to try what I can do in modding.
So I'm a complete newby, I used to do some programming some years ago, so I'll find my way to write something.
My probem is rather the overview: I have so many xml, python and c++ files that I am not sure, where to look for things, so maybe you could give me the right direction on the following:
I read about the canal thing, or ideas to have ships sailing up a river. I thought I give it a try to see how far I can go on that one. So basically I think I should go aong these steps:
1. See how rivers work in the game and delete the whole concept out of the game at first, so there will be no rivers.
2. Implement rivers as tile features, similar to Civ2 I think, but that's a long time since I played it...
3. Allow certain units to enter tiles with the certain river feature, e.g. small ship units.
4. Finally maybe adding a tile improvement "canal", so ships can go through land tiles, thus allowing all those famous canals like Suez, Panama, etc...
And in the end I'd have to tell the AI what I did.
I know it's a long way to go, and I do not want to do it in 2 weeks or so. But finally I think I shoud have an idea about how things go.
So my question to you is, where do I start, how can I find out the places the original river concept is coded (I know that must be at several places).
Thank you
De Benny
I just signed in here, because I thought it' time for me to try what I can do in modding.
So I'm a complete newby, I used to do some programming some years ago, so I'll find my way to write something.
My probem is rather the overview: I have so many xml, python and c++ files that I am not sure, where to look for things, so maybe you could give me the right direction on the following:
I read about the canal thing, or ideas to have ships sailing up a river. I thought I give it a try to see how far I can go on that one. So basically I think I should go aong these steps:
1. See how rivers work in the game and delete the whole concept out of the game at first, so there will be no rivers.
2. Implement rivers as tile features, similar to Civ2 I think, but that's a long time since I played it...
3. Allow certain units to enter tiles with the certain river feature, e.g. small ship units.
4. Finally maybe adding a tile improvement "canal", so ships can go through land tiles, thus allowing all those famous canals like Suez, Panama, etc...
And in the end I'd have to tell the AI what I did.
I know it's a long way to go, and I do not want to do it in 2 weeks or so. But finally I think I shoud have an idea about how things go.
So my question to you is, where do I start, how can I find out the places the original river concept is coded (I know that must be at several places).
Thank you
De Benny