midn8t
The Sundance Dog
this is the code in the cityview none altered or changed
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-- Raze City Button (Occupied Cities only)
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if (not pCity:IsOccupied() or pCity:IsRazing()) then
g_bRazeButtonDisabled = true;
Controls.RazeCityButton:SetHide(true);
else
g_bRazeButtonDisabled = false;
Controls.RazeCityButton:SetHide(false);
Controls.RazeCityButton:SetDisabled(false);
Controls.RazeCityButton:SetToolTipString( Locale.ConvertTextKey( "TXT_KEY_CITYVIEW_RAZE_BUTTON_TT" ) );
end
-- Stop city razing
if (pCity:IsRazing()) then
g_bRazeButtonDisabled = false;
Controls.UnrazeCityButton:SetHide(false);
else
g_bRazeButtonDisabled = true;
Controls.UnrazeCityButton:SetHide(true);
end
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-- Raze City Button (Occupied Cities only)
-------------------------------------------
if (not pCity:IsOccupied() or pCity:IsRazing()) then
g_bRazeButtonDisabled = true;
Controls.RazeCityButton:SetHide(true);
else
g_bRazeButtonDisabled = false;
Controls.RazeCityButton:SetHide(false);
Controls.RazeCityButton:SetDisabled(false);
Controls.RazeCityButton:SetToolTipString( Locale.ConvertTextKey( "TXT_KEY_CITYVIEW_RAZE_BUTTON_TT" ) );
end
-- Stop city razing
if (pCity:IsRazing()) then
g_bRazeButtonDisabled = false;
Controls.UnrazeCityButton:SetHide(false);
else
g_bRazeButtonDisabled = true;
Controls.UnrazeCityButton:SetHide(true);
end