This topic has come up multiple times (most notably whenever the idea of wonder movies, or the High Council, or something else along those lines comes up). But never explicitly, nor has a thread ever been dedicated to it (to my knowledge); that is, until now.
When you're playing Civ, are you sort of lost in your own historical fantasy world, blissfully enjoying leading your own civilization, or are you more worried about the nitty-gritty strategic elements of it? Which of these areas should the Civ development team concentrate on? Should they improve the AI, or make diplomacy more interesting with realistic animations and a longer list of dialogue? Etc. etc. Obviously most of you will think, "A little of both," but which aspect is *more* important?
Think of it this way: should Civ be a game of chess or an interactive History Channel?
When you're playing Civ, are you sort of lost in your own historical fantasy world, blissfully enjoying leading your own civilization, or are you more worried about the nitty-gritty strategic elements of it? Which of these areas should the Civ development team concentrate on? Should they improve the AI, or make diplomacy more interesting with realistic animations and a longer list of dialogue? Etc. etc. Obviously most of you will think, "A little of both," but which aspect is *more* important?
Think of it this way: should Civ be a game of chess or an interactive History Channel?