Which Civ has the most military bonuses?

Sweden's bonus is insane later in the game. You can stock up a bunch of GGs and pop even more with faith.
 
Its about Egypt and Arabia being monster tech civs so if their UUs arent super good doesnt matter if you are on par or even ahead!
For me Egypt's UU is about support their wonder habit, you send chariots around killing barbs to send hammers to your wonder making capital. Its not meant to be an offensive beast.
 
While I don't rate Arabia's Camel Archers very highly, I do give points for being A Heavy Skirmisher replacement that Doesn't need horses. Splash damage is also a fixed 5 damage which at least raises the floor sometimes. Military Theory can be an awfully faraway tech, and you can basically spam them to your hearts contentment.

There may have been times that I had to plink down Riflemen with splash damage, 5 point by 5 points, from the safety of the city.
 
For me Egypt's UU is about support their wonder habit, you send chariots around killing barbs to send hammers to your wonder making capital. Its not meant to be an offensive beast.
Yes and the UB artifact scales like crazy with wide.
 
Yes and the UB artifact scales like crazy with wide.
They had potential as a war monger before the skirmisher rework. There was a youtube series by Martin Fencka. But now the chariots are weaker. I just tried them. They need around 10 shots for an immortal. My 7 unit army was defeated by 3 immortals...
 
I have been revisiting a breakdown of Unique Units in terms of performance and attributes, and ranking them from high to low. It's been a bit delayed recently but I can definitely see the merit of an UU discussion.
 
I think you need to give Greece another look - the unity + 10% and adjacent bonus - might be + 45 - 60% on defense and offense- plus they get the 25% from city states- so you could almost be 100% CS before any individual bonus - and hoplite starts at 14 - which is good for a while with other bonuses - yes you have to upgrade to pikemen and yes, no mobility, but I still think it should worth mentioning or lead to and honorable mention- plus with city states bonus you keep you military city states with the variable unique units
 
As for modded civs, Prussia is insane if you get orders. Depending on settings, you can have a very good chance to get them (raging barbs with god of war or one of their unique events). You can get range or logisitcs on every ranged unit in medieval. You get very tough infantry. And all of that before your UUs even arrive. All these bonuses apply right when you build units, no need to level them up by fighting. Together with a massive production bonus for land units, you can even throw away many units at will.

I was positively surprised by playing America. Their ability to buy enemy tiles and put a citadel there, combined with early pioneer forward settling, makes combat very easy. You can set up forts and roads all along and you can get your army deep into former enemy lands before you even declare. And you have early economic bonuses that help getting a bigger army before the fight starts. This helps a lot with chokepoints and difficult terrain, which can be the biggest obstacle to conquest. You can't attack a city with sige units because there is forest in the line of fire? Just take over those tiles and chop.
Those are not strictly military bonuses though.
 
Played as Aztecs with new god of war, you have 25 hp healing from jaguar and 10 more from god of war, you also get gold+faith from kills, its disgusting good (not played on diety).
 
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