Just for fun.
The rules are
You can only pick one Unique from a civ.
You must pick one UU/Unique Great Person and One Unique Building/Unique National Wonder/Unique Improvement
Explain why.
In terms of Warmongering
Royal Library, Every Great Work of Writing you control grants +5 XP to Units created in any City you own (up to a maximum of +45 XP).
Iklwa, Melee and Gun Units cost 25% Gold Maintenance, and all Units require 25% less XP for promotions.
Your military is 50% more effective at intimidating City-States, and you receive 25% more Yields from demanding Tribute
Musketeer, Starts with the Lightning Warfare (this Unit receives a +15% Combat boost when attacking, +1 Movement, and the ability to ignore enemy Zones of Control) promotion.
Sounds like a very strong combo. Gobs of EXP, and a later UU that will merge your melee units, with unique promotions and extra movement. Your land units would be unstoppable powerful.
Alternatively, The Zulu Ikanda combined with either the Musketeer or Berserker and the Songhai UA would mean infantry with a base 4 movement once they fulfil the Buffalo promotions, and can race around on rivers with ease.
In terms of synergy
Phoenician Heritage
+125 Gold when founding Cities, scaling with Era.
All owned Coastal Cities receive a free Lighthouse.
The Trade Route Resource Diversity modifier is either doubled if the value is positive or halved if negative.
Runestone, replaces the Lighthouse.
Special traits:
Provides 2 Culture.
When a Unit that was created by this City Pillages a tile (excluding Roads and Railroads), gain 30 Gold and Culture in this City, scaling with Era.
+25% Production towards Land and Naval Melee Units.
+2 Food to Coast and Ocean Tiles (up from +1).
Conquistador, Starts with two Extra Sight promotions. These promotions are lost on Upgrade.
Starts with a promotion that allows this Unit to Embark and doubles its Combat Strength while Embarked.
Can found new Cities on a foreign continent that does not contain the Spanish Capital. Cities founded using the Conquistador start with 3 Citizens, claim additional territory, and automatically receive the same selection of prebuilt Buildings provided.
Every city would start with 2 culture immediately, ocean tiles would be very food rich, and extra production for units, and then a bunch of ready-made settler units, without the weakness of civilian settler units.
The rules are
You can only pick one Unique from a civ.
You must pick one UU/Unique Great Person and One Unique Building/Unique National Wonder/Unique Improvement
Explain why.
In terms of Warmongering
Royal Library, Every Great Work of Writing you control grants +5 XP to Units created in any City you own (up to a maximum of +45 XP).
Iklwa, Melee and Gun Units cost 25% Gold Maintenance, and all Units require 25% less XP for promotions.
Your military is 50% more effective at intimidating City-States, and you receive 25% more Yields from demanding Tribute
Musketeer, Starts with the Lightning Warfare (this Unit receives a +15% Combat boost when attacking, +1 Movement, and the ability to ignore enemy Zones of Control) promotion.
Sounds like a very strong combo. Gobs of EXP, and a later UU that will merge your melee units, with unique promotions and extra movement. Your land units would be unstoppable powerful.
Alternatively, The Zulu Ikanda combined with either the Musketeer or Berserker and the Songhai UA would mean infantry with a base 4 movement once they fulfil the Buffalo promotions, and can race around on rivers with ease.
In terms of synergy
Phoenician Heritage
+125 Gold when founding Cities, scaling with Era.
All owned Coastal Cities receive a free Lighthouse.
The Trade Route Resource Diversity modifier is either doubled if the value is positive or halved if negative.
Runestone, replaces the Lighthouse.
Special traits:
Provides 2 Culture.
When a Unit that was created by this City Pillages a tile (excluding Roads and Railroads), gain 30 Gold and Culture in this City, scaling with Era.
+25% Production towards Land and Naval Melee Units.
+2 Food to Coast and Ocean Tiles (up from +1).
Conquistador, Starts with two Extra Sight promotions. These promotions are lost on Upgrade.
Starts with a promotion that allows this Unit to Embark and doubles its Combat Strength while Embarked.
Can found new Cities on a foreign continent that does not contain the Spanish Capital. Cities founded using the Conquistador start with 3 Citizens, claim additional territory, and automatically receive the same selection of prebuilt Buildings provided.
Every city would start with 2 culture immediately, ocean tiles would be very food rich, and extra production for units, and then a bunch of ready-made settler units, without the weakness of civilian settler units.
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