Which map to choose?

TheMarshmallowBear

Benelovent Chieftain of the Ursu Kingdom
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Technically the answer should be Terra, but I'm worried it's gonna end up too small.

I wanna play a hot-seat game with 12 civs. But to think of it, certain civs will be put at disadvantage if I stay with Pangea (which I recently fell in love with)

Civilizations like Elizabeth and Suleiman (yikes, too lazy to change to England and Ottomans :lol: ) will be at full disadvantage (to certain extent at least) because their more of a maritime, and quite frankly I would like to have some naval.

I could go with Continents but I wanna keep my civs as close to each other as possible..

Anybody can think of a good solution.. I don't wanna play on "regional" maps (those that end up leaving a lot of unused space because it's all earth and very little water, like Great Plains etc).
 
Inland sea perhaps? A naval civ will have the advantage at one front at least.

Otherwise it's difficult. There have been people creating new types of map generators. I really like terra incognita, it's basicly a somewhat smaller pangea, but what is on the new world? It could be empty sea, archipelagos, continents or another pangea. Nobody knows.

This will put all civ on a pangealike continent, so that fits your one demand. Also naval civs have an advantage because they are most likely to be coastal and will probably be able to reap the advantages of the new world first. That being said, if the new world turns out useless, which it might, that might be a dissapointment for them. But there certainly is more ocean and I think you can set it so there is at least some land in the new world (then if you're unlucky, there's still the archipelagos with their own resources)

Hope you find something, another option, just set sea level on a pangea to high (more ocean) or low on a continents map (higher chance of overlapping continents). You can also edit the continent map generator to increa the amount of land further.
 
It woudl be very fun if somebody made a proper donut like map, the current Ring is buggy because it only permits max of 5 city states, and it would be fun to have a ring-like continent, big enough for empires, with water outside and inside, and an island on the inside..
 
I've never played on Inland Sea... I thought it was more suitable for classic rts games like Age of Empires of Rise of Nations. I'll try it out soon with your suggestion :)

I once had a nice Ottoman game on Continents, with a large barb navy turned professional with little upkeep. On Terra there is still a large chance that England, Ottomans, Denmark and Polynesia will start on the coast. I've never seen Polynesia spawn in a place other than the coast actually... If those civs are to be controlled by human, then it's ok. England's and Denmark's UA allows great naval invasions on the opposite side of Pangea, Ottomans can bombard coastal cities with their navy, thus making taking out the enemies quicker and the Polynesians can scout quickly for island refuges and city states for their gold-on-encounter bonus.
 
It woudl be very fun if somebody made a proper donut like map, the current Ring is buggy because it only permits max of 5 city states, and it would be fun to have a ring-like continent, big enough for empires, with water outside and inside, and an island on the inside..

The donut script places the correct amount city states for me. You can have a ocean in the inside but no island with it.
 
The donut script places the correct amount city states for me. You can have a ocean in the inside but no island with it.

I love donut, it seems perfect for MP too. that being a said, a island with resources not found anywhere else would be very nice as well. Then you can conquer via land, but there will also be a big naval/amphibious battle for the rich centre.
 
I only play Pangaea because the AI is so incompetent with naval warfare that anything that involves an ocean is boring. I look forward to the expansion pack when I can start playing other maps with the improved naval combat system.

Donut would be fun though, but is it a map that goes wraps around or does it end at the edges? I absolutely hate maps that cut off at the edges and don't wrap around.
 
If you're worried about under or overcrowding you can always customize the number of civs and map size as needed to create a more or less crowded setup than the default.

I like Fractal quite a lot (by the time I quit 4 it was all I played). It gives a map somewhere between small continents and Pangaea in terms of connectedness which is nice since it leaves that somewhat unknown until you explore and figure out how hooked up you are. Unlike a random you don't have that significant chance of getting archipelago (which, unfortunately, makes for a pretty uninteresting game in the more recent versions of civ). More importantly it creates a very interesting map in terms of layout. Really varied terrain with lots of peninsulas and bays and the like.

I'm not totally sure what you mean by a hot seat game. If you mean you're going to actually play with 11 other people that's a pretty serious endeavor and you might want to have a third (or thirteenth, I suppose) party take a look at the map for you before you start and make sure the starts are as connected as you want them to be. If you mean you're going to play all 12 parts yourself I would imagine it doesn't take long at all to know what the map looks like and you could just start over if it is too broken up.
 
If you're worried about under or overcrowding you can always customize the number of civs and map size as needed to create a more or less crowded setup than the default.

I like Fractal quite a lot (by the time I quit 4 it was all I played). It gives a map somewhere between small continents and Pangaea in terms of connectedness which is nice since it leaves that somewhat unknown until you explore and figure out how hooked up you are. Unlike a random you don't have that significant chance of getting archipelago (which, unfortunately, makes for a pretty uninteresting game in the more recent versions of civ). More importantly it creates a very interesting map in terms of layout. Really varied terrain with lots of peninsulas and bays and the like.

I'm not totally sure what you mean by a hot seat game. If you mean you're going to actually play with 11 other people that's a pretty serious endeavor and you might want to have a third (or thirteenth, I suppose) party take a look at the map for you before you start and make sure the starts are as connected as you want them to be. If you mean you're going to play all 12 parts yourself I would imagine it doesn't take long at all to know what the map looks like and you could just start over if it is too broken up.

You can't modify the number of players in Hotseat games.

And I just want a map that allows for naval warfar but keeping the nations close to each other but still have a lot of room toe xpand on single continent.

I checked out Fractal in the World Builder and gotta admit, I like it, you never know what you're gonna end up with, I just might stick with that :)
 
I've recently tried Ice Age with Bluetooth, he was the last leader I had yet to win with, the maps are interesting and I found myself having to be more aggressive earlier.

What I do is I turn off city-states and increase the civs by 2-4 depending on the size. I normally play small or tiny. I _hate_ waiting between turns.
 
Like I said previously I don't think you can change the number of civs available in Hotseat. atleast I could add more than 12 on the largest size, nor do I recall being able to even have 12 civs on a Duel/Tiny map.
 
I might actually choose Fractal, or even Continents.. I just wish we had the option to select how many contients we want.. quite frankly I miss the variety of options in Civ 4, like Torodial Wrap (top, bottom, left, right)
 
FYI...The terra map actually adjusts the dimensions of the chosen map size so that it's not so crowded in the "Old World". Basically, a standard Terra map has the same dimensions as a large Continents map, a large Terra map has the same dimensions as a huge Continents map, etc. I think a few other map types also compensate the dimensions, although I can't remember which ones off of the top of my head. I definitely know that Terra is how I described though.
 
FYI...The terra map actually adjusts the dimensions of the chosen map size so that it's not so crowded in the "Old World". Basically, a standard Terra map has the same dimensions as a large Continents map, a large Terra map has the same dimensions as a huge Continents map, etc. I think a few other map types also compensate the dimensions, although I can't remember which ones off of the top of my head. I definitely know that Terra is how I described though.

I've noticed this playing small Terra, it's so much larger once the world is explored.
 
But if I play a standard huge size it's not gonna re-size now is it? 128x80 (or close tot hat)

I played as Sejong on Continets.. and I gotta say I was bit disappointed, it was nearly archipelago, I, along with Gandhi and Harald were on our own islands, with Wu (who ended up with only ONE city :O at the end of the game), Hiawatha and Oda on another and Suleiman and Napoleon on another..
 
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