GrayingGamer
Prince
- Joined
- Feb 16, 2008
- Messages
- 565
I think you're 'playing' with this 'thing,' but I stand by my assertion that it's not actually a game.Setting it up to do different interesting things is the game you play.
Certainly - this has definitely become an academic discussion.Anyway it doesn’t really seem so black and white: https://en.m.wikipedia.org/wiki/Sandbox_game, with especially https://en.m.wikipedia.org/wiki/Non-game on the border between games and play/toys.
Anyone can disagree, but at the same time it’s pretty reasonable for someone else to think there can be games without objectives.
I have tried to be very clear about the claims I am making and the definitions I'm using. My claim that games have goals/objectives/win-conditions is the standard definition, it's not just my own hair-brained idea. Others have been fine to disagree with me (this is part of the fun), but they should do the same.
If there can be games without objectives, I just think that anyone making that claim should be equally clear about:
1. What exactly is a game
2. How is it distinguished from a toy and just general play
That second wikipedia article about edge cases is notable because they're actually calling them 'non-games' because they don't have objectives, which just supports my claim. Some of the examples they bring up would be better classified as 'software toys' (and reading it again, that's exactly what Will Wright asserted); they were probably called games for simplicity sake or marketing, but they aren't really games by any normal definition.