Khan Quest
Prince
Whipped Workers
Sometimes you play a game where it is crucial to connect a road to an iron resource a turn early to upgrade warriors in to swordsmen, or to dig a mine on hill in a wonder producing city to win the build race. Id like to be able squeeze a little more work out of my workers at critical times, kinda like hurrying a job.
Workers would have a health bar with three blocks. A worker could be whipped to perform a task at twice the speed, but lose a health point in the process. A worker that is reduced to zero health is lost. Health may only be regained by being idle, one health point per turn being idle.
Whipping workers should have a negative impact on happiness for more progressive governments like democracy. Whipping captured workers should be more tolerated in more primitive forms of government (Hey, they dont work as hard native workers anyway)
Capturing workers would remain unchanged.
Workers should not be able to make improvements when within the radius of a rioting city unless whipped.
Sometimes you play a game where it is crucial to connect a road to an iron resource a turn early to upgrade warriors in to swordsmen, or to dig a mine on hill in a wonder producing city to win the build race. Id like to be able squeeze a little more work out of my workers at critical times, kinda like hurrying a job.
Workers would have a health bar with three blocks. A worker could be whipped to perform a task at twice the speed, but lose a health point in the process. A worker that is reduced to zero health is lost. Health may only be regained by being idle, one health point per turn being idle.
Whipping workers should have a negative impact on happiness for more progressive governments like democracy. Whipping captured workers should be more tolerated in more primitive forms of government (Hey, they dont work as hard native workers anyway)
Capturing workers would remain unchanged.
Workers should not be able to make improvements when within the radius of a rioting city unless whipped.