Who Should I Choose?

PoorLeno

Chieftain
Joined
Feb 24, 2008
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6
I'm not sure my current civ is bringing me to my potential, so I'm hoping someone can see who I should choose.

Here is how I tend to play Civilization 4. I usually team up with a friend over LAN to play some 2 vs 8+. He takes over the military as long as we aren't under attack, and I tend to go for the fastest way I can up the technology chain up to nukes. I then produce as many ICBMs as I can, and we end up taking out the whole map with his Armor and my Nukes. I'd prefer a civilization that will help me towards my main responsibility of gaining technology, but as we start games at higher difficulties, I'm sure I'll need to have a smaller military as backup.

Hoping this is enough information, who should I chose as my nation and leader?
 
no. thats NOT enough information. what difficulty are you currently at? and what speed?

here are some of my emperor/immortal suggestions.

For you: you sound like a non-expert player, so Financial is good. Try Darius, Financial, Organized. You also sound quite defensive, try Wang Kon Financial Protective; Seowon is awesome. Both of the English queens are also good (you'll be very rich).
but if you ARE an expert player, financial is really horrible. philosophical is good. Try gandhi philosophical spiritual.


For your friend: Any combination of Aggressive, Charismatic, Imperialistic (not very good on normal speed, but awesome on marathon). Try Boudica. Cyrus. Churchill (Charismatic Protective) is also a war machine, (if you know how to leverage the advantage of Redcoats).
 
I'm nowhere near an expert. Just got the game a week ago, and this is the first Civ game I've ever played.

How do speeds change the game? I just play the default speed, with the turn-based win off.

I'm up to Warlord difficulty now, won a few games below that difficulty, so I'm just working my way up the line until I find my breaking point.
 
i dont know if you are the kind of player that challenges himself. but i find it more rewarding to win on higher difficulties. i think you should play a few more games and move up to noble.

Both fin and phi should be good tech civilizations.

If you play a financial civ. and make sure you build tons of cottages everywhere and early in the game. this enhances your commerce and your research potential and will be able to put you in a tech lead.

if you play a philosophical civ, then things are a lot different. you are supposed to build a lot of farms and assign specialists and use the great scientists/prophets to lightbulb techs instantly. however, this strategy is not needed on lower difficulties and is hard for beginners. but once you get to emperor+, you can't rely on cottages anymore. If you DO pursue a philosophical path, make sure you build the pyramids and switch to representation civic immediately to get the +3:science: per specialist bonus. I personally find that phi is a lot faster than fin in terms of research.


slower speeds means that buildings/units take longer to build, and techs take longer to research. But everything is balanced. However, this means that wars last longer and there will be more fighting going on. This will generate a lot of experience for promotions and will create a lot of great generals for your friend, who is mainly the military guy. This is why charismatic and imperialistic are awesome on slower speeds. One other thing is that drafting is a lot more powerful on slower speeds (Nationhood Civic). But you can survive without drafting (and it is usually one of the harder skills to learn) on lower difficulties.
 
I'm a fairly new player as well, and I play on Noble. I play Maya (Pacal II), but that's just because I'm obsessed with the Mayans. Honestly, I'd probably do better with another civ, but whatever. Anyway, I tend to go for the Tech/Diplomatic wins with some war sprinkled here or there. Good fun.
 
I'll probably do my next game at Noble, just trying each difficulty at least once to get a feel for the game. I've tried Washington, Genghis Khan, and Darius, haven't found anyone that's really made a difference in my playing.
 
AGC, are you sure you speak for most "expert players" when you say Financial is horrible and that cottages can't work at higher levels?
 
Hey all,

i have a similar problem. I'm relativly new to CIV4 and trying to play BtS now. I played Civ2 relativly long and good i suppose but didn't play any CIV for a few years.

My playstyle is more like the behavouir of Switzerland. I like to get a not that big country (i can't handle so much cities yet - with unautomized workers) and like to be tech lead, trying to get much wonders and working cities. I only fight if i have to (meaning i defend most, but if someone engages me and i see my chance arising i try to get a few of his cities).
In the last game (difficulty warlord (i hope thats right, in german it's "kriegsherr" and the 3rd easiest one) i played the netherlands. It was going pretty good. Have had a nice start position and won the game on a diplomatic basis 30 turns before it was ending. But to be honest i do not understand the basics of the different leaderships yet. I'm gonna read through some of the guides here, but i would be really glad if someone could just give me a nation and an emperor i could try to play next game (netherlands was quite good i guess but as german i dislike them (: ), would be really nice.

If you need some more infos on my playstyle: Don't know what to write more, just ask and i can answer.

Cheers,
hubutz
 
Yes. Im speaking for most expert players paydro.

alright. im kinda drunk right now so i hope the following makes sense.

hubutz. if you are playing on warlord (standard size map, i assume), you should try to make at least 6 cities. im not sure what your definition of 'not that big a nation' is. 6 cities allows you to build globe theater, oxford university, etc (i dont know what they are called in German :) ).

But if you play more aggressively, the game would most likely be more fun and much easier. but that's just my style.

netherlands is good. the germans (both leaders) are good, but Panzer is really bad (the Deutsche Panzer :) ). For the lower difficulties, everything is good, especially financial and creative. on the higher difficulties, charismatic and expansive become better.

try the egyptians. i am not sure if you know how to use their unique buildings to full advantage though.
 
gonna try the egypts. but i dont know how to use it cuz i don't know yet what it is (but i'll look into it this evening - after work ;) ). i mean around 7-10 cities for "not that big". i can't handle more than that (yet). maybe i have to play some more to get a better feeling on that

thanks for your help!
 
Welcome to the Forums PoorLeno and hubutz. :beer:
 
Thanks.

My team of two started a game on Noble, and were placed against the Japanese. Got two of my cities taken from me, and had to give up another one to call off the war. Might need to make a bit more military in the next game ;)
 
should defend your border cities with at least 5 archers.

especially when you are next to one of the aggressive leaders.
 
but if you ARE an expert player, financial is really horrible. philosophical is good. Try gandhi philosophical spiritual.

Financial is horrible for expert players?? :crazyeye: Paydro already questioned this a bit... I'm curious as to why? I'm busy trying to move up to Immortal on single player and I still find it very, very, very powerful. Granted, I'm not an expert, and don't have nearly the versatility of the HoF players, but I'm no Civ dunce... What do the experts know that makes Financial a horrible trait? I haven't seen any evidence that suggests this, unless you're playing a heavy specialist economy... And even then, it's not a bad trait - it's just a bad trait for one very specific play style. Also, who are these experts you're talking about?
 
financial cottage economy is very situational compared to a specialist economy.

how often do you find yourself without food resources? you normally get corn, fish, wheat, cow, clam. they are very abundant everywhere on any sort of map.

of course. if you are playing financial and regenerate to find a map with a lot of rivers, riverside grassland and floodplains, then you are set. but very often, your start will be on a lot of plains and hills, and the rivers are far away from your capital. (i do think regeneration is cheating)

you can pretty much play on any map with a specialist economy, even if you are river deprived. i think financial is horrible if your initial cottage can't immediately become 3:commerce:. So i think financial only shines when you are on rivers, and when you have rocky city sites, financial isn't much of an advantage.

of course, a specialist economy will allow you to create a great prophet faster for your shrine, if you ever own a holy city.


SE = always awesome. =when you have food.
and CE = situational. =only when you have CE-friendly tiles (riverside grassland, floodplains)

Floodplains is awesome for SE too.

so SE is more adaptive.

according to the Darwinian laws of natural selection, CE can be weeded out. :)
 
financial cottage economy is very situational compared to a specialist economy.

how often do you find yourself without food resources? you normally get corn, fish, wheat, cow, clam. they are very abundant everywhere on any sort of map.

of course. if you are playing financial and regenerate to find a map with a lot of rivers, riverside grassland and floodplains, then you are set. but very often, your start will be on a lot of plains and hills, and the rivers are far away from your capital. (i do think regeneration is cheating)

you can pretty much play on any map with a specialist economy, even if you are river deprived. i think financial is horrible if your initial cottage can't immediately become 3:commerce:. So i think financial only shines when you are on rivers, and when you have rocky city sites, financial isn't much of an advantage.

of course, a specialist economy will allow you to create a great prophet faster for your shrine, if you ever own a holy city.


SE = always awesome. =when you have food.
and CE = situational. =only when you have CE-friendly tiles (riverside grassland, floodplains)

Floodplains is awesome for SE too.

so SE is more adaptive.

according to the Darwinian laws of natural selection, CE can be weeded out. :)

Then let them weed it out for Civ V. For now, Civ IV would have to die before any sort of natural selection would take place... As it stands, CE's are effective on a tremendous majority of starts in Civ IV, so they are far from dead.

I run a primarily cottage economy effectively on Emperor/Immortal play in at least 80% of my games. You suggested that CE's are only effective when you regenerate the map until you get a good start for it... The truth is, a vast majority of starts are CE viable, so little to no regeneration is required. Grasslands are ridiculously common. You insinuated that plains are no good for a CE, which is a mistake, as they make good hybrid squares - you just need food to support them. As you pointed out though, food is not hard to come by. Flood plains, of course, are great, and hills are necessary for production, so they don't detract from a cottage economy, they add to it. Unless they compose 90% of your squares, of course - and even then, one straight commerce city + one straight production city is almost as good as two mixed cities in a CE, so the odd city that is almost all hills works quite well in a CE. The simple fact is, you can run an effective cottage economy with pretty dry, crusty land, much like an SE - you just need food, which as you pointed out, is all over the place. Thus, financial is very powerful on a majority of CE viable starts - which is a vast majority of starts, period.

Oddly enough, the only real place where CE's don't work are on water heavy maps (not plains heavy, like you suggested) which don't allow you to build many cottages... And financial shines on these maps. Non-specialist economies are very viable on these types of maps too, but since you aren't actually relying on cottages to do the heavy lifting in such cases, calling it a CE is a bit of a misnomer, even though it may not be a specialist economies... I find hybrid economies are my flavour of choice on water maps anyways.

Two of your biggest misconceptions are these... One, that rivers are necessary for a CE. They aren't - far from it! They're a perk, and that's it. Secondly, you say that "think financial is horrible if your initial cottage can't immediately become 3"... The period in which a village has yet to grow one size is a tiny, tiny, tiny portion of the entire game, meaning that the Financial benefit will be in effect for a *tremendous* majority of an entire game. This makes the financial benefit very substantial without a river in your civ if you're running a dedicated CE.

So yeah, Financial is "horrible" for the maps which won't allow you to run a cottage economy effectively... Which for me, on Big and Small Snakey continents islands mixed in random climate type, is *maybe* 1/10 times I play - and I'd guess it's notably less than that. Usually a start that I can't run a CE in is some tundra craphole which would hardly provide enough food to run a half decent SE either.

Anyways, good for you - you enjoy playing a specialist economy. I'm sorry to say that, your statement that financial is a horrible trait is utter and complete hogwash in anything but very rare circumstances. Unless of course you prefer playing SE's, which is the case for you. CE is not "very situational" compared to a SE, as you stated - it's very slightly situational. In 9/10 games that a SE will work, a CE will work just fine. That other 1/10, I'll go SE. Don't go telling new players that the most popular trait in the game is "horrible" because of what "experts" think - many very experienced players disagree with you. Also, do you think maybe you haven't given CE's enough of a try? It sounds like you consider certain strats throw aways, for CE's, which could be kept and cottaged up quite effectively.
 
I don't really understand your logic. A financial civ only requires 10 turns working a cottage to make it 3 commerce, which is equal to a scientist (though actually you are MORE flexible than an SE in that situation, because your commerce can become culture, science, or gold, while you may or may not have the buildings/civics early on to shift your specialist around). Twenty turns later, they're out-producing the specialist. If anything the SE is MORE dependent on water than the CE is.

The only time that an SE can compete outright with a financial CE is if it is running Representation. The CE gets huge boosts from Printing Press, Free Speech, and Universal Suffrage, which are all techs right around Constitution, so really we're just talking about whether or not you can get the Pyramids. If you get the Pyramids, then your specialists can produce 6 beakers, which the CE cannot match until it gets the aforementioned bonus techs. At that stage the CE will still become more powerful, but that is certainly at least midway through the game.

As I believe most "experts" would agree, the SE is more powerful in the early game than the CE is, especially if fueled by representation. The SE needs more cities to produce as much commerce as a more well-developed CE does, even if the cities are not particularly big, and other aspects of the SE also favor a warmongering strategy. If warmongering is your goal, the SE is clearly superior, because in that case the game has often been decided by the time you get to Liberalism and Democracy.

If you're trying to go the long haul and win a space race, however, the CE will ensure that your economy really takes off right as you switch those civics and get Printing Press. For some people, the game should already be over by that point. For me, it's just beginning.
 
I'm a fairly new player as well, and I play on Noble. I play Maya (Pacal II), but that's just because I'm obsessed with the Mayans. Honestly, I'd probably do better with another civ, but whatever. Anyway, I tend to go for the Tech/Diplomatic wins with some war sprinkled here or there. Good fun.

Maya is simply the most powerfull civ in the game. Of course some discent will rise with the statement, but every hard long term player knows why i say so.
 
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