Why are luxuries removed?

Sorry, I'm failing to see the lack of strategy because in the game, I see that you can choose to keep your Health low and go for alternative resources and benefits, or keep it high and benefit from the percent bonuses.
 
What I'm saying is that it's very easy to achieve. There is a lack of strategy in the process to achieve healthiness not in whether or not you want 35health. It's mostly about waiting for virtues (making artists kings again) and spamming buildings. A spam that has very little opportunity cost. No outside influence, no battle for ressources, no trade, nothing.
 
Well, you actually could prioritize non-Health Virtues and non-Health Techs and buildings instead of the Health-creating ones. That's a decision. You can do that. It's strategy to choose one or the other, right?
 
Well, you actually could prioritize non-Health Virtues and non-Health Techs and buildings instead of the Health-creating ones. That's a decision. You can do that. It's strategy to choose one or the other, right?

In that spirit, maybe virtue paths should differ more, so you'd actually deviate more from the best production/energy bonus from Industry to get Magnasanti?
 
Yes and like I said these are the only choices you have to make, after that it's about waiting and/or spamming. You do not have to react to the game or find another route. These are your only options and both are easy to achieve. More so, basic health buildings have little opportunity cost. Hence why I don't like the system.

And all that comes from the hypothesis that both "strategies" are viable. Which I doubt since I have the feeling reaching positive +35 will become the new goal forcing player down a single path with 0 thoughts involved.
Edit: And it makes artists as good as ever too. Because everybody can get health buildings, only artists allows you to reach faster positive bonuses.
 
No. Refugees allow you to do so as well, on account of bigger cities being better for Health neutrality and Refugees helping cities get bigger really fast. Once you get the Virtues you need, Artists don't help you Health-wise at all.
 
No. I'm saying that both of them contribute to more Health for your Colony in different ways. Have you tried maxxing out both? The lower food yields can make getting to 16 pop a challenge, especially if you're not pursuing Prosperity, which is a thing you can choose to do.
 
Artists don't give any health at all now, according to patch notes. Same for Aristocrats.
 
I would say about mid-game. That's about the time a non-Artist Colonist choice acquires the Virtues the Artist choice got for Health. Health-wise, both Colonists equalize at that point on the Virtue front, at which point the bigger Civ is at advantage.
 
I'm not ignoring the extra Virtues. It's not a holistic colonist vs. colonist smackdown. We're just talking about different ways to approach the Health thing.
 
I'm not ignoring the extra Virtues. It's not a holistic colonist vs. colonist smackdown. We're just talking about different ways to approach the Health thing.

If your different way to approach something makes you bad elsewhere you have to weight it in and compare to the actual benefit. What I'm saying concretely is that it takes WAY too long for refugees to make a MEANINGFUL difference in health to counterbalance the loss of virtue acquisition.
 
Like I said, not a colonist smackdown. If you're going that route, you'll have to weigh everything, and I don't know that either of us has played the patched game enough to make that valuation. Less food on the routes, you know. No food at all for the new cities.
 
If you're never going to try to handle Health any way other than the way you like, then it's bound to be not a very interesting mechanic. I'm just pointing out that there are other ways to do it. Now, you can expect that to be worse on the whole or not, but if you never consider alternatives at all, then every game is going to be simple - even Chess.

Analogously, CivBE's military game is extremely simple if you only ever make melee units. It's not inherently simple. You're choosing to simplify it.
 
Ah. Alright then.

Supremacy/Harmony game. industry main, Knowledge secondary. No Prosperity Virtues.

How would you handle Health in that game?
 
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