Why captured capitals cannot be sold or given?

Infixo

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A city can be part of a deal, you can also give it for free to a civ. However, you can’t sell or just give a city that once was a capital.
I did some testing and it is not just UI filter, it is coded in the game.
What could be the reason behind such a design decision?
 
Probably the same reason why you are in an RPG not allowed to drop quest items. To keep newbies from trading away their potential victory condition.

God forbid people might have to learn from making mistakes.
 
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Probably the same reason why you are in an RPG not allowed to drop quest items. To keep newbies from trading away their potential victory condition.
That would be disappointing...
Still... I can retake it if I want or go for a different victory. It is neither game breaking, nor hugely problematic.
Following similar logic, Great Works should be banned from trading because they are helpful in Cultural Victory.
 
A city can be part of a deal, you can also give it for free to a civ. However, you can’t sell or just give a city that once was a capital.
I did some testing and it is not just UI filter, it is coded in the game.
What could be the reason behind such a design decision?
Yes this is the case.... it has always been the case you cannot trade captials. This is because capitals are victory conditions and it stops people buying them for victory I imagine.
Also I tested disloyal cities and they cannot be sold either. So this stops you capturing a city, you cannot keep it due to loyalty issues so you sell it, that would be a bit gamey and I am sure no-one here would do that ... right?
 
Yes this is the case.... it has always been the case you cannot trade captials. This is because capitals are victory conditions and it stops people buying them for victory I imagine.
Also I tested disloyal cities and they cannot be sold either. So this stops you capturing a city, you cannot keep it due to loyalty issues so you sell it, that would be a bit gamey and I am sure no-one here would do that ... right?
I can understand the buying thing, fair enough especially with the state of the AI.
But I wanted to give it away, and to the original civ just so happens. So, it certainly wouldn’f help me, just the opposite.
Didn’t know about disloyal cities. It would be a bit exploitative assuming that city would have any substantial value attached to it. But if it is worth like 10 gold? Why not buy it?
 
Would have been better if capitals can be traded but the AI is hard-coded to not sell it in any condition.
 
Yes this is the case.... it has always been the case you cannot trade captials. This is because capitals are victory conditions and it stops people buying them for victory I imagine.
Also I tested disloyal cities and they cannot be sold either. So this stops you capturing a city, you cannot keep it due to loyalty issues so you sell it, that would be a bit gamey and I am sure no-one here would do that ... right?

Selling disloyal cities make no sense. The people in the city are not loyal to the seller, they even don't obey the seller's command, how can they obey the buyer's command. They consider themselves not belong to the seller, so what the seller do does no sense to them.
 
Selling disloyal cities make no sense. The people in the city are not loyal to the seller, they even don't obey the seller's command, how can they obey the buyer's command. They consider themselves not belong to the seller, so what the seller do does no sense to them.
You have a city that is losing loyalty to scythia as they have more pressure, you offer to sell it to them rather than contesting it makes perfect historical sense.
Selling a city that is loyal to you makes less sense to me.
The whole selling cities thing should just be removed as messy when combined with loyalty. The whole arena of trading in this game I hate. trade everything to you to a civ to get all their cash so you can then declare war on them next turn with more money and they no longer have money to counter you. It would make perfect sense if they reduced the paid price based on the current threat to them, but this does not appear to be the case.

I wanted to give it away, and to the original civ just so happens.
Giving something back to the original only on the turn of capture is a bit weird. The trouble is you gift a city back to the original to gain favour, the city flips back to you. I understand what you are wanting to do but the whole loyalty thing is a bag of worms.
 
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You have a city that is losing loyalty to scythia as they have more pressure, you offer to sell it to them rather than contesting it makes perfect historical sense.
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In Civ 6, only independent city can "lose loyalty to" a certain Civilization, for cities belong to a Civ, what it is losing is just "loyalty to its owner" instead of "losing loyalty to a particular Civ". That's why when city rebels it rebels to an independent city instead of rebelling to another civ.
 
This does make me wonder what an AI that just entered a dark age would be willing to pay for a city of mine in the middle of my empire... :D
 
In Civ 6, only independent city can "lose loyalty to" a certain Civilization, for cities belong to a Civ, what it is losing is just "loyalty to its owner" instead of "losing loyalty to a particular Civ". That's why when city rebels it rebels to an independent city instead of rebelling to another civ.
That is a little pedantic
I sell @Tech Osen a city in the middle of my empire. It becomes a free city after a few turns because of the loyalty pressure from my empire... then eventually flips to become my city.
Yes there is a middle ground where it can be attacked 'safely' by anyone and yes while losing loyalty all enemy civ cities cause pressure but bottom line is the majority is the one that counts.

If you look at what you quoted I said "You have a city that is losing loyalty to scythia as they have more pressure" It did not need correcting.
 
That is a little pedantic
I sell @Tech Osen a city in the middle of my empire. It becomes a free city after a few turns because of the loyalty pressure from my empire... then eventually flips to become my city.
Yes there is a middle ground where it can be attacked 'safely' by anyone and yes while losing loyalty all enemy civ cities cause pressure but bottom line is the majority is the one that counts.

If you look at what you quoted I said "You have a city that is losing loyalty to scythia as they have more pressure" It did not need correcting.

The situation varies. Since the system only counts loyalty pressure from "owner Civ" and "not owner Civ", for a Civ city, if it turns disloyal, its owner Civ may still generates most loyalty from pop to it, just not as much as the sum of multiple other civs. It may be actually influenced by the pressure of multiple foreign Civs. Under such circumstances selling that city to any of those Civ is not proper.
 
That is a little pedantic
I sell @Tech Osen a city in the middle of my empire. It becomes a free city after a few turns because of the loyalty pressure from my empire... then eventually flips to become my city.
Yes there is a middle ground where it can be attacked 'safely' by anyone and yes while losing loyalty all enemy civ cities cause pressure but bottom line is the majority is the one that counts.

If you look at what you quoted I said "You have a city that is losing loyalty to scythia as they have more pressure" It did not need correcting.

Oh, I'm sorry, that wasn't meant as a reply to what you wrote. Just a bit pondering on how else I can break/play the system.
 
That is a little pedantic
I sell @Tech Osen a city in the middle of my empire. It becomes a free city after a few turns because of the loyalty pressure from my empire... then eventually flips to become my city.
Yes there is a middle ground where it can be attacked 'safely' by anyone and yes while losing loyalty all enemy civ cities cause pressure but bottom line is the majority is the one that counts.

If you look at what you quoted I said "You have a city that is losing loyalty to scythia as they have more pressure" It did not need correcting.
There definitely should be a permanent loyalty penalty to any city you sell, since you... you know... literally sold them out...
 
Oh, I'm sorry, that wasn't meant as a reply to what you wrote. Just a bit pondering on how else I can break/play the system.

Ha, gives me ideas now. Though you will be losing out on all the yields of that city for some turns, so not sure if it is worth it. But I'm tempted to try it just to laugh at the AI (some more).
 
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