Why do these land features say nothing?

Tamed

Warlord
Joined
Sep 11, 2009
Messages
277
Even on the Wiki, it doesn't tell me what Mirror of Heaven, Pool of Tears, Ancient tower does at all...
 
Ancient tower is just a tower which gives your units a bigger sight range, like an observation post.

Mirror of heaven gives sun mana, gives your unit a huge bonus to sight range and maybe some happiness in nearby cities, I don't remember. It's pretty vital for Malakim in RiFE mod, almost like Letum Frigus for Illians/Amurites.

Pool of tears gives happiness bonus to nearby cities, makes units on its tile to heal really fast (I think it's almost +50% to heal rate or even more) and cures poisoning, withering, disease and other negative effects.

They are in the Civilopedia by the way.
 
Oh, you see I hate to say it but I never thought of using the Civilopedia.. I mean in BtS it just tells you everything in the game, it doesn't expect you to do any external reading (though it does include it) so, thank you.
 
It would be hard to get less external that a database of information packaged with a mod that can be accessed directly within the game.
 
Well yeah, I was just used to Beyond the Sword, where you never need it.

Also, what's the key to call up the Civilopedia in game, if anyone doesn't mind telling me?
 
I don't know if it specifically notes it anywhere, but most of the Unique Features give a "We love our National Parks!" +1 happiness bonus, excepting Epic Lairs (Pyre of the Seraphic, Brandelines Well, Aifon Isle, and Broken Sepulchur), the Guardian of Pristin Pass, and Remanants of Patria ( which gives +3). They must be in the BFC of a city to work, but can affect multiple cities if their BFC's overlap.

More specifically, Mirror of Heaven provides 1 sun mana, and +6 sight range.

Pool of Tears increases healing by units on the tile by 30%, and removes disease, poison, and withered. Possibly more.

Ancient Towers just give +5-6 sight range, and can be destroyed by building improvements over them. That's nice, since they basically suck after the early game, and would be much more useful as a farm or cottage or workshop.
 
Well yeah, I was just used to Beyond the Sword, where you never need it.

Actually, you do need it for some things even in BtS:

  • Which units will this unit be able to upgrade into? If you don't have the upgrade tech yet, checking the Civilopedia is the only way to find out.
  • What's the Unique Unit (and Unique Building) of the civilization I just met? Until you have the game memorized, you need to check the Civilopedia.
  • Which promotions will this unit be allowed to take in the future? You might be planning to put Woodsman III on a scout... but scouts don't get access to Woodsman III in BtS, only Woodsman II. If you didn't check the Civilopedia, you'd only find this out after you'd already put Woodsman II on your scout. Oops, that's two promotions you may have wanted to use for something else.
  • Etc., etc., etc.
Despite how much information the main Civ interface gives you, the Civilopedia is still a VERY useful reference. Check it often, or you'll miss sometimes-vital information.
 
Ya see, I always used Civ Fanatics for that. I think that's where this whole disparity and confusion started. I do appreciate all the help and suggestions though, guys.

Happy gaming. :)
 
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