Why doesnt my lua activate?

killmeplease

Mk Z on Steam
Joined
Nov 22, 2007
Messages
2,795
Location
Samara
I have 1 lua file in my mod
I've set VFS=true, added this file to content in the mod's properties as NotificationAddin (works with my Emigration mod). but for no success.
it should print "mod activated" after its loaded but theres no trace of this in the Live Tuner window. It just doesn't work... (and there are no errors) Whats wrong?

Please help!

mod attached
 

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thanks for the answer, good article
I don't think though it was the case. I had other mods working with settings I mentioned. I have created a new project in mod buddy and copied there the code, and it is working. maybe it was something wrong with code pages or such....
 
NotificationAddin is something my "UI - Notification Options" mod specifically detects and activates, and is for notification specific code. The more generic approach for Lua that should run within the general game context is to use InGameUIAddin and vfs=false
 
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