Why golden ages are a bad idea.

Hmmm... Golden age shouldn`t be a "BONUS" you recieve when you kill another civilisation`s unit with your own unique unit. It is instead a reflection of your ultimate power. I like to think of it as a killing frenzy in unreal tournement. I don`t want a boost in power ( as I should be already powerfull if I start to use my unique units on other civilisation), but i`d prefer that the game informs all other civilisation that ( according to some standarts in economy, exploration, militairy...) I am going through a "golden age" all by myself!
 
ShadowWarrior, how can I help but agree with you 100%?

I certainly think the starting terrain should be included if possible. With the changes suggested in your post, civ-specific stuff is completely eliminated.

It's too late but...

PLEASE LISTEN FIRAXIS!

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"Consumerism is slavery by goods."
"The police are not here to create disorder. The police are here to PRESERVE disorder."
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
 
I see where your coming from with this idea but

PLEASE FIRAXIS DONT LISTEN

In your way the strong get stronger: you are looking at Golden ages wrongly - a natural golden age occurs when you are bigger or better than other civs: it always has done, dont confuse this with the golden age the game puts in: this is historically based and I think a very good idea.
But anyhow stop whinging - just turn them off if you dont want them
Your golden ages dfo not give strategy to the game - they take it away wheras firaxis are based on the civ you choose - you may not get a golden age if you are on an island with an early one - but if you do it will be great: picking civs be becomes strategy

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Never underestimate the power of stupid people

[This message has been edited by Graeme the mad (edited August 15, 2001).]
 
Shadow warrior's plan, though not a bad one, takes us back to "cookie-cutter" civs where it makes no difference which you choose--put any two civs in the same starting location with the same playing style and they'll be the same. I like differences between the civs. And the Golden Age trigger isn't as illogical as some people are suggesting...
Rome got its giant empire because it had strong Legions who conquered it. This large empire had lots of trade and production going on. HAD THE LEGIONS NOT BEEN SO GREAT, THIS TRADE AND PRODUCTION WOULDN'T HAVE HAPPENED. In many real cases, great units aren't built as a result of a Golden Age: trade and production result after strong military carves out an empire or awes the other civs.
In real life, GOLDEN AGES FOLLOW WARS. Allan said
"As for "golden ages", perhaps a period of extended peace and economic growth should trigger that, not a war. People think of "golden ages" as times when people were happy and prosperous, not fighting...."
That's true enough, but almost always they come directly after a war. The roaring Twenties, the Booming Fifties, the Industrial Revolution, the Pax Romana, the Golden Age of Spain, the Height of Athens...all followed succesful wars.

So I don't have a problem with Golden Ages as implemented. It occurs if you're ahead of the curve in science, you've explored a lot, and keep up production. Likely as not you'll be in a war or suffer a sneak attack to trigger one, even if you're peaceful...and if not, and you don't feel like starting a war, then you don't get a Golden Age. Boohoo, live with it. You can still cause WLTK days--get a bunch of those with luxury and peaceful methods and it'll make up for the lack of Golden Age.

[This message has been edited by kundor (edited August 15, 2001).]
 
WOW!! this is one of the funniest threads ive ever read!
this is what i hear

"i want this this way and dont want to consider that anyone else has a opinion"
and
"i beleive the developers will just leave a major portian of the game untested and instead we should use my idea that i just came up with 2 minutes ago"

that guy that quoted the developers being lasy and idiotic was probably the biggest moron ive ever seen!so very funny!
lol.gif


i personally think you should all understand that what you (one person) want is not going to effect a disision made by the developers months ago, its been tasted and will work.

any of you that think a late golden age is unfair clearly have not played civ2, in civ 2 the early tachs and units cost less so a early golden age will benifit you just as much as a late one, unless you rule half the earth, wich at that point youve already won and the extra boost will be useful so you dont have to go through tedius city after city but instead can just create a large army quick and end the game.

anyone who beleives what he says now will actually affect civ3 in this stage can come out of there dream world now becouse it aint happening.
cry.gif


plus there are plenty of people, like me, who like it this way, if you dont want it like this then turn it of becouse you aren't getting another, sorry to burst your wierd little dream world bubble
lol.gif


 
Tell it how it is
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Never underestimate the power of stupid people
 
In respose to Graem:
Golden ages as implemented do not occur when a civilization is doing well-- they occur when a civilization supposedly did well in our reality. ShadoWarrior's & my system gives the golden age when a country is strong in its category, say shipbuilding. It does not grant them at the time of the discovery of the prerequisite for the special unit, a time when the empire may be strong or weak.

I WANT COOKIE CUTTER CIVS! The central asian steppe made the Mogolians the Mongolians, not the fact that they looked and spoke mongolian. The Civ3 model says, "The Americans will end up exactly like the Americans and develop advanced fighter planes even if they begin in polynesia in 4000B.C. This is Calvinist predetermination! I want my civ, whatever its name, to have its charachter determined by its surroundings and by my actions!

Kundor, your post makes good sense. I don't agree, but I was almost convinced...

As for "no whining" and "just turn the option off and don't make me listen to you". This is a DISCUSSION. If you would prefer that the discussion be confined to praise of Firaxis's wisdom, you should leave the topic "why golden ages are a bad idea and statrt a new topic called "complacent conformity." Some of us would like to see changes. If you don't like the changes, say so, but don't EVER say that trying to improve the game is blasphemous heresy.

------------------
"Consumerism is slavery by goods."
"The police are not here to create disorder. The police are here to PRESERVE disorder."
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
 
Originally posted by ERIKtheRED:
... I WANT COOKIE CUTTER CIVS! The central asian steppe made the Mogolians the Mongolians, not the fact that they looked and spoke mongolian. ... This is Calvinist predetermination! ...

... As for "no whining" and "just turn the option off and don't make me listen to you". ... Some of us would like to see changes. If you don't like the changes, say so, but don't EVER say that trying to improve the game is blasphemous heresy.

I WHOLEHEARTEDLY CONCUR
beerchug.gif


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<FONT face="Comic Sans MS"><FONT size="2">"Duckland must put an end to war before war puts an end to Duckland"
- J.Quack Kennedy
</FONT s></FONT f>
 
Well despite interesting arguments here to the contrary I still feel that the Golden Age idea has been mishandled. True, many golden ages occurred in a period of peace and prosperity after a victorious war. Also true, sometimes the special unit came first in history and its victory in war helped lead to expansion, money, etc.

But in current form the system has nothing to do with winning a war, or the strategic relevance of whatever special unit our civ has been assigned. Instead, golden ages are about winning a single, isolated round of combat. Nothing else is a factor. Consider: because this unit's first victory will always be the trigger we will likely find ourselves in the odd situation of having a "Golden Age" at the beginning of a long war, and ending the Golden Age at just about the time we're overrunning the enemy, sacking the capital, etc.

-"Sneak attack by Zulu forces!"
-"American F-15 wins first combat! World awed by impressive display!"
-"Americans decide to overthrow their Democracy!" (hey, gotta wage a war you know)
(Next turn. Americans still in anarchy. Production, food, trade down; corruption up. Zulu forces landing on coast)
-"Americans celebrate their GOLDEN AGE!" (happy music in background)

Anyway, perhaps this better illustrates my objection. At the moment golden ages sound like some concept tossed into the game just for the sake of having them. They will occur without any real relevance.

The idea would be better if golden ages occurred as a result of:
-being ahead in all (or most) of the leading demographic indicators, or
-conquest of a continent previously shared with another civ,
-first country to attain democracy,
etc. Although one could probably turn up flaws in these approaches as well it's a better direction to start from.

Golden ages are often only recognized as such by historians many years after they've passed. It's difficult to say "we're in our golden age", and practically absurd to say "we're currently in year 1 of our golden age and will have 19 more years of the said golden age". But still it's a game not history and I think could still become a cool feature, really, if they take some time to reconsider the trigger so it better reflects a civ's economic, diplomatic, cultural & military status.

 
Originally posted by The Splang:
WOW!! this is one of the funniest threads ive ever read!
this is what i hear

"i want this this way and dont want to consider that anyone else has a opinion"
and
"i beleive the developers will just leave a major portian of the game untested and instead we should use my idea that i just came up with 2 minutes ago"

that guy that quoted the developers being lasy and idiotic was probably the biggest moron ive ever seen!so very funny!
<IMG SRC="http://forums.civfanatics.com/ubb/lol.gif" border=0>

i personally think you should all understand that what you (one person) want is not going to effect a disision made by the developers months ago, its been tasted and will work.

any of you that think a late golden age is unfair clearly have not played civ2, in civ 2 the early tachs and units cost less so a early golden age will benifit you just as much as a late one, unless you rule half the earth, wich at that point youve already won and the extra boost will be useful so you dont have to go through tedius city after city but instead can just create a large army quick and end the game.

anyone who beleives what he says now will actually affect civ3 in this stage can come out of there dream world now becouse it aint happening.<IMG SRC="http://forums.civfanatics.com/ubb/cry.gif" border=0>

plus there are plenty of people, like me, who like it this way, if you dont want it like this then turn it of becouse you aren't getting another, sorry to burst your wierd little dream world bubble <IMG SRC="http://forums.civfanatics.com/ubb/lol.gif" border=0>


Well...I guess I should say thank you for bringing some of us back to the reality.

But do realize that this is a forum for general suggestion, meaning that everything we discuss here are valid as long as they relate to Civ3. Yes, some people like you do like the Golden Age as the designers have implemented. But there are just as many other people out there who dislike it.

So while you have done us the favor of reminding us that what we suggests might never make a difference to the final release of the game, I will also return the favor and remind you that all we are doing is making suggestions and discussing what we like and dislike about this game. After all, isn't this what this forum is for??

 
Heffalump you said

'The idea would be better if golden ages occurred as a result of:
-being ahead in all (or most) of the leading demographic indicators, or
-conquest of a continent previously shared with another civ,
-first country to attain democracy,
etc. Although one could probably turn up flaws in these approaches as well it's a better direction to start from.'

You are misinerpreting the idea of golden ages - as ive said before what you have when you are far ahead is a natural golden age - you should not be given any rewards for being ahead except for the reward of being ahead.
Game induced golden ages make interesting strategty in which civilisation you choose - a lot better than the same civs as in civ2 - if u wanted to link golden ages to being ahead the strong just get stronger: a golden age in the game is really and intersting part of strategic gameplay: maybe calling them golden ages was the wrong idea, but I can see why they were called golden ages because they fit historically with the civ and they give the civ an advantage.



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Never underestimate the power of stupid people
 
Graeme, your point is interesting.

You say if a civ is doing well, it doesn't need a golden age. In fact, when a civ is doing well, it is EXPERIECING a golden age, whether the game says so or not. You could throw in another golden age to make the civs conform to earth, but this is missing the point of history.

I always say 'cookie cutter' approaches are more accurate than civ-specific ones. A civ specific approach assumes everything up to that point has gone nearly the same as it did on earth. However, the reason Britain's Men of War are more successful then Spain's is the battle of the Armada (allowing the British to develop a fleet); they are better than those of France beacause of the victory at Trafalgar. If these battles had gone differently, the British Man of War would be as likely to be included in the game as the German Musketier.

The illusion of history provided by civ specific units or time periods for golden ages is based on the idea that a group of short Italians called the Latins would become the Roman Empire even if located on Mars. A simulation should only produce our version of history if everything is played just as it happened in History. Otherwise,it should come up with a radically different outcome, like Babylonian Legions or Chinese F15s.

As for the complaint that a golden age event occurring during a time of prosperity making the strong stronger... you are correct. This probably indicates that golden ages are a bad idea and should not be represented except by prosperity which occurs in the course of a regular game. I prefer golden age benefits rewarding successful civilization management: this would encourage people to keep their civs strong in all dimensions rather than just military or science.

I apologize for always saying the same thing in different ways.

------------------
"Consumerism is slavery by goods."
"The police are not here to create disorder. The police are here to PRESERVE disorder."
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
 
Originally posted by ShadowWarrior:
Well...I guess I should say thank you for bringing some of us back to the reality.

But do realize that this is a forum for general suggestion, meaning that everything we discuss here are valid as long as they relate to Civ3. Yes, some people like you do like the Golden Age as the designers have implemented. But there are just as many other people out there who dislike it.

So while you have done us the favor of reminding us that what we suggests might never make a difference to the final release of the game, I will also return the favor and remind you that all we are doing is making suggestions and discussing what we like and dislike about this game. After all, isn't this what this forum is for??


im just saying that, as you said, if it was changed some people would be angry, im also just reminding you that its to late, but it still is fun to speculate.

 
PLEASE excuse me for repeating myself, but since now there are two different threads (this one and in #Suggestions) I feel I have to.

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I'm sorry, but I just can't think of any other justification for a Golden Age than people's happiness. Golden Age should happen spontaneously, triggered by high nation's ratings in most key fields of the game (military, commerce, culture, science, happiness etc. - but not just people count!), and not be player-dependant (e.g. I say I choose to have my Golden Age NOW). Golden Age should have no time limits (e.g. last so so many trns) but continue as long as trigger criteria (not easy) are met. Also, there should be no limits as to Golden Age counts (like 1 or 7 per game). Prolonged Golden Ages should be sub-goal of the whole game. Civilian population of a militant nation have to be kept happy as much as of non-militant (or probably more).

The special units have an easy solution. As I've said before, need breeds invention. So IMO just building (say, 30%) more units of one kind than any other nation makes them user-upgradable to special. This solves the "Mongols on an island" problem and leaves the player a lot of options. Just build what you think is appropriate and read on. Now, with the new "no initial rush" rules it won't be all that easy to have a spec unit fast. Also, this way you can have many types of special units unique to your nation and not only in one time frame. I mean, in the game, you don't have to be ROMANS to have LEGIONS (and a +1 special legion like the Hoplites)

Example - when you build (say, 30%) more triremes than any other nation (because you're on an island, need tritremes and doing well), this unit becomes special, you get a window with the notice ("You have just created a new special unit"), and you can improve one stat of your choice like range, building cost, attack, defense, speed, morale, and name the unit to your liking like, Quatrieme. (would be nice with special unit spies called MI6 - increased chance of success). From this point, all successive triremes built by this nation would be Quatriemes (gamewise still triremes, but +1 triremes). Thus I would disconnect military super-units with the concept of Golden Age and let the two live a separate lives.

As for civ-specific modifiers the best I've seen are in SMAC. I wish Firaxis will adapt SMAC concept to Civilization, because it was BRILLIANT.

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The WLTKD as Dan said is a City-wide event, gives just +1 coin. Golden Age of my model is a Nation-wide event, would make all cities do something more - like generate more Science and a lot of this new culture thing (VERY IMPORTANT). As you've probably noticed, borders are culture-dependent , so per chance, during a Golden Age your nation given time could assimilate some less golden nearby cities (the new rules).

This is a cultural alternative to military conquest we've been waiting for so long!
Please explore the possibilities.

Again the Golden Age trigger should not be easy to meet like keeping 75% of your cities in a WLTKD for a 5+random(5) trns on King +-5% per lvl of game difficulty.

As for the spec units, you'd have a chance to edit them yourself to some extent, furthering your appropriate specialization (thus special units, what it's all about). I, myself would love to have a spec "Pink Panther" squad, like an engineer on double-time.

Please tell me if I'm not making sense (and why).

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<FONT face="Comic Sans MS"><FONT size="2">"Duckland must put an end to war before war puts an end to Duckland"
- J.Quack Kennedy
</FONT s></FONT f>

[This message has been edited by Scrooge (edited August 16, 2001).]
 
The Splang makes a valid point. Firaxis could only make minor adjustments (if any) at this stage, so if we are aiming at affecting the game, we need to be realistic.
Generally I like the idea of Golden Ages in Civ III better than the version in Civ II (which was so powerful it dominated all strategic thinking), and I like the idea of giving each Civilization unique advantages.
One small (and hopefully still possible) change that would be worth making would be to change the trigger for a Golden Age so that it does not require a war. (Simplest way would be to include attacks on barbarians.) This would allow us builders to use the Golden Ages as easily as warmongers.
 
Originally posted by ERIKtheRED:
In fact, when a civ is doing well, it is EXPERIECING a golden age, whether the game says so or not. You could throw in another golden age to make the civs conform to earth, but this is missing the point of history.

Absolutely right. After reading these 3 pages at one go, I have to say that I for one am on the No Golden Age camp. It seems to me to be a concept thrust upon the game as an attempt to validate the civ-specific units (which I also think are a bad idea).

But for the sake of compromise, I can see Golden Ages and Civ-Specific Units working as outlined below:

For both these ideas to be implemented realistically, they would have to be triggered by factors particular to each game, period. Golden ages should never be so predictable as a pre-programmed action we're all aware of from the beginning. Or by the knowledge that they last 20 turns, and only come once.

Golden Ages should rather be triggered by an event or a certain set of conditions which the player can guess at but is not completely aware of from the beginning.

For instance, as someone mentioned about the strong-navy Mongols above: A golden age in this case could be triggered by, say, the building of the 20th sea unit. Or by the 5th consecutive victory at sea. This in turn would trigger the ability to build the civ-specific unit--which due to the events of this particular game, could be super-marines, super-subs, super-frigates, whatever. (The civ-specific unit would also depend on the current historical age, of course--a Golden Age in 1000BC should never lead to super-tanks obviously.)

THe player in this case might guess that, since he started out on an island, the quickest path to his golden age depends on a navy, but he wouldn't necessarily know the specific trigger. It could be researching a certain marine tech, or it could be exploring a certain number of sea-tiles, or any other variable that would be relevant. In fact, he might go through the whole game without experiencing his golden age--and hey, tough! THat's one reason why certain early historical civs got assimilated into 'shinier' ones is it not?

Golden Ages should not last a set number of turns either, but continue as long as certain criteria are met (these criteria could be set up to be harder and harder to achieve, such as trade doubling exponentially). In the case above, they could last until, for instance, land units outnumber sea units 3:1.

PS: And as an afterthought upon re-reading: It would be logical that ALL golden age triggers are available to ALL civs--so that Our Mongols above could still develop their super-horsemen if they concentrated on settling a plain-rich landmass rather than on building a navy. Or if they triggered it economically through trade.

But to summarize, I suggest that civ-specific units should be triggered by golden ages rather than the other way around, and that historically-specific concepts should be done away altogether.
 
Originally posted by Pembleton:
If it bothers you that much Scrooge, then just turn golden ages off. I already mentioned in this thread that I won't even be playing with special units, although I will play with ablities.


But I want my Golden Ages. They are a great idea! Someone said earlier that if you have earned a Golden Age, you are effectively IN one. Yeah, all except for the extra square resources you get, I guess that's true. Oh Brother!
Being Effectively in a Golden Age is not the same as Actually being in one. It's such a cool idea, it's sad to waste it on only those who will only play the Civ specific route. I'll probably always play the Cookie-cutter route just because I'm always fascinated by the possibilities. Man I hope that with later patches they give us Cookie-cutter players a shot at some Golden Ages.



[This message has been edited by Flak (edited August 16, 2001).]
 
Man, I think this whole thread is pretty harsh. Here Firaxis is, trying to make a game that stretches the bounds of strategy gaming, and all these people are saying how they just ruined the game. Have you even played it yet? No!
mad.gif


You can turn these new features off if you don't like them. So what's the big deal? Heck they aren't going to put a gun to your head and make you buy the game. If your so old fashioned, just play Civ2 for the rest of your life.

I think Firaxis has done a great job from what I've seen. Of course, I haven't played it yet either, but let's not jump to conclusions about how it's gonna suck because they added this BLAH BLAH BLAH. How would you feel if you spent the past year working on a game, and then you released some info on what the game is going to be like and everyone just started complaining and saying how your game is no good because BLAH BLAH BLAH. All this criticism is making me want to
cwm8.gif


If you can't say nothing good, don't say nothing at all. Remember, you haven't even played it yet. I'm sure you'll be drooling once you have.
 
I really resent that. We are not advocating that civ 3 should be like civ 2-- I thin city radiuses should be abolished. I also think golden ages can be included so they work- see my topic in S&I.

Now I will repeat myself, as it clearly didn't reach you the first time.

As for "no whining" and "just turn the option off and don't make me listen to you". This is a DISCUSSION. If you would prefer that the discussion be confined to praise of Firaxis's wisdom, you should leave the topic "why golden ages are a bad idea and statrt a new topic called "complacent conformity." Some of us would like to see changes. If you don't like the changes, say so, but don't EVER say that trying to improve the game is blasphemous heresy.



------------------
"Consumerism is slavery by goods."
"The police are not here to create disorder. The police are here to PRESERVE disorder."
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
 
<FONT COLOR="blue">
Cool it guys.

Napoleon, make sure you stay on topic in future. All posters need to do this in two ways:
* stay explicitly Civ3 related, and
* stay related to the topic title and the opening post.
You are of course welcome to start a new topic if your post would not comply with the second of those two rules.

Erik, stay cool. I appreciate your frustration but let the mods do their job.
</FONT c>

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