Why is it...

Baldyr

"Hit It"
Joined
Dec 5, 2009
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...that when I'm working with the Python files in RFC, restarting the scenario, testing and doing changes - all of the sudden one of the .py files stops working. It will do nothing at all. And just now that file worked just fine, and I was trying to get another file to work the I had intended.

Example: After much trial and error I managed to get both the cities and the the units to spawn correctly (Barbs.py) - only to realize that improvements have stopped spawning (Resources.py), without any reason for it what so ever! Its not the file I was working on - and it worked fine five minutes ago!

Now I may have to start all over again...:mad:
 
I try some things out while testing, and it works mostly. (I also read in some guide that it should. It says so on the screen that the Python is being reloaded, by the way.) But most of the time I'm restarting the scenario to see if everything is triggered on schedule. (Instead of changing the turn triggers ad-hoc while testing.)

I may not restart the game all that often, but when something isn't working at all I of course try everything including a re-boot of my PC. When one of the .py files stop working there is nothing I can do to make them work, so I backup my work and replace everything with the original files. Then I start copy-pasting in my own stuff, one feature at a time, to see if everything works. And, in the end it does. I just don't get why this happens in the first place.:confused:

My best guess, as an amateur, is that it has something to do with formatting - either of the code or the files themselves. (Notepad seems to save the files in ANSI format. Should I change it to Unicode instead?)
 
1. You have to restart Civ to make sure the python files are reloaded. Actually sometimes they will reload on runtime, however, depending on the changes, the result may be bad.

2. Enable debug info from My Games\Beyond the Sword\CivilizationIV.ini (open it with notepad or textpad or some other text editor). LoggingEnabled = 1. Then you can check for python errors in My Games\Beyond the Sword\Logs\PythinErr.log.

What you describe can be due to the following: one module partially fails, then the next is not loaded at all. Thus some things may seem to work, while others will not work at all (even though they have not been changed).
 
1. You have to restart Civ to make sure the python files are reloaded. Actually sometimes they will reload on runtime, however, depending on the changes, the result may be bad.
Yeah, I might try to spawn some unit while in-game, since it takes so long for autoplay to finish every time. But if it doesn't work, I'll try going to back to Main Menu or restart completely. I guess I should do the latter more...:rolleyes:

2. Enable debug info from My Games\Beyond the Sword\CivilizationIV.ini (open it with notepad or textpad or some other text editor). LoggingEnabled = 1. Then you can check for python errors in My Games\Beyond the Sword\Logs\PythinErr.log.
I'll take a look at this. Probably I should have read up on my Python guides more, but they were mostly Greek to me...:crazyeye:

What you describe can be due to the following: one module partially fails, then the next is not loaded at all. Thus some things may seem to work, while others will not work at all (even though they have not been changed).
Yeah, it seems almost like one .py file stops working half way and the next one doesn't even load. I guess debugging would give me some answers then.

Thanks for you help!:)
 
If you are debugging a game after autoplay, you can save the game, test python, restart the game and load the save from where you were int he first place. The only time this may be an issue is if you are hanging the pickle section, GameData section. The pickle data gets written into the savegame, so if you change it, it may not register when you reload the game.
 
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