Why is specialization so important in this game?

Illusion13

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It seems like the key gist to both Civ 2 and Civ 3 were rapid, RAPID expansion (More so in Civ 3 because Civ 2 has limitations to that...)...

Is it because now that there are things like cottages that would aim to specialize production, and roads/rail roads no longer adding to anything other than movement or something like that?
 
The goodness of specialization and the badness of incredibly rapid expansion are somewhat unrelated.


Incredibly rapid expansion is generally bad because, unlike previous civs, the penalties applied to a new city can exceed the actual productivity of the city. (There are some exceptions)


The advantage of specialization is twofold:

(1) National wonders are unique. Things like academies, & military instructors are in short supply.

Fully exploiting their benefits requires specialization: you want the Heroic epic in a high production city and Wall Street in a city making lots and lots of gold.


(2) It saves hammers.

Buildings generally cost a lot of hammers; every building is a huge investment in a commerce-rich hammer-poor city, and means a significant halt in military production in your production cities.

This is possible in Civ4 because of the terrain improvement mechanics; the previous Civ's essentially demanded that all good cities were both commercial and production powerhouses.
 
Hm... Really... I thought Civ 4 focuses alot more on individual cities and alot less on fast expansions =/

I don't know that that's true - I agree that Civ 4 does focus a lot more on individual city development, but certain strategies aside, expansion has always been an important part of the game. Peaceful expansion has to be done somewhat rapidly or you'll lose the opportunity to other Civs.
 
the simple answer to your post's question is efficiency. If you do things more efficiently in this game, you win, plain and simple.

You can build 2 cities to produce 50 commerce (which you then use for research, money, espionage, whatever). Or you can build 1 city that produces the same 50 commerce.

The civilization that only needs 1 city to get it done is doing better because it is paying less in city maintenance and civics costs, and it only took 1 settler and X number of workers to get it going, vs. what it would take for 2 cities. So compound this over the span of many cities and you see how it adds up.

As was said above, it takes hammers to build everything. So if you have a lot of cities you might need a lot of courthouses or libraries or whatever to make each city "productive." But if you can get fewer cities pulling more of the weight, everything is more efficient. You only need to build 1 library in a city producing 500 beakers, and that library gives you 25% bonus to all those beakers. Yet it was just 1 city, so all you needed was 1 library, 1 courthouse, etc!

The same thing goes for working city tiles... if you build a cottage and keep working it to develop into a town eventually, it will produce a lot more commerce more efficiently than building a lot of cottages and needing more population to work all of them.

Conversely, smart expansion is important to an extent because it denies land to your opponents and gives you access to more special resources. But people have proven in their games that you don't need to fill half the map with your cities to build up a huge army to crush everyone else, or build a spaceship, or get a cultural victory.
 
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