Lord Lakely
Idea Fountain
There's countless games out there that end at a set point to calculate score, and work just fine. If Civ's time/score victory is long and boring, it's a failure of the devs to properly develop what should be an integral part of the game, not an indictment of the idea of score victories as a concept.
This is so true. If the Score Victory is dull, it means the endgame is dull and offers no challenge.
Every Victory Condition should serve a purpose from a gameplay perspective above all.Using the crutches of arbitrary victory condition instead of actually improving the original victory conditions is not good game design. It's lazy wallpapering - and it's meant that instead of making the reasonable victory conditions work better, the game has just been shunting them to a quiet corner and pretending they don't exist. Moreover, any number of game features exist exclusively or almost exclusively to serve the needs of this or that victory condition, and become useless if you disable it ; meaning that entire areas of human history just vanish from game relevance if you turn off the relevant victory conditions. where all aspects of the game should be able to contribute to the score victory. Tying too many aspects of history and the game exclusively into vicory condition means those aspects vanish from the game if you turn off those condition.
An elective victory (Dip) should be designed to end the game early from a dominant position. Civ5 did this fairly well. Civ6 turned it into a random-arse scavenger hunt for points where you could win by accident when you weren't even trying.
A Domination victory, at least in early 4Xers was merely a way to end the game if all opponents were eliminated. It was not intended as a means to an end, just a safeguard so you wouldn't play on until the tile limit.
Similarly, Scientific, Cultural and Economic victory, if you do have them in, should represent your dominance in that certain field.
A Scientific Win should involve clearing the Tech tree
An Economic victory should involve literally paying your way into a win
A Cultural victory should oversee your contributions to world heritage in some way.
I'm not sure whether Civ7's systems do this correctly. It certainly feels a bit samey and that's a shame.
Neither Spain nor Normans can follow it up and build your cultural legacy tree that will help you in the last era with your cultural game. On top of that if you already played a culture Roman game for like 2 hours at this point you know you are kinda screwed
equal to 25% of its production cost.
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on urban districts in your capital