Mesix
Obergruppenführer
I have played three games so far.
In my first game I settled three fish and got expert fishermen to produce a lot of food. I was getting population so fast I didn't know what to do with them all. I formed additional colonies and gave them a lot of food too because having a big population seemed the way to go. In the end I could never declare WoI against the mother land because my population growth outpaced my bell production even with three elder statesmen in every colony and the town hall completely upgraded.
To me, the population mechanic on bell requirement is counterintuitive. If anything, there should be a steep bell requirement when a colony is small and the revolutionary spirit should increase (thus decreasing the required bells) as the population grows. Converted natives, reformed criminals, and natural born colonists should not require convincing that they need to be free from the motherland the way that colonists coming from Europe do.
In my second game I tried to remain as small as possible to allow me to actually reach the WoI. I also followed the advice given by many on this forum to not build up military until declaring independence to prevent the REF from getting too big. Unfortunately, one of the natives declared war on me and took my two top cities very easily because of this strategy.
In the third game I used the gimmicky strategy of building nothing but bells and ploitical points. I bought 100 guns and 100 horses to make 2 dragoons and also bought 6 cannons. This was enough to secure a very early (if cheap) win.
The game seems to be broken. There is no reward for having a successful colony. The best way to win seems to be to abuse the broken mechanics in the game.
In my first game I settled three fish and got expert fishermen to produce a lot of food. I was getting population so fast I didn't know what to do with them all. I formed additional colonies and gave them a lot of food too because having a big population seemed the way to go. In the end I could never declare WoI against the mother land because my population growth outpaced my bell production even with three elder statesmen in every colony and the town hall completely upgraded.
To me, the population mechanic on bell requirement is counterintuitive. If anything, there should be a steep bell requirement when a colony is small and the revolutionary spirit should increase (thus decreasing the required bells) as the population grows. Converted natives, reformed criminals, and natural born colonists should not require convincing that they need to be free from the motherland the way that colonists coming from Europe do.
In my second game I tried to remain as small as possible to allow me to actually reach the WoI. I also followed the advice given by many on this forum to not build up military until declaring independence to prevent the REF from getting too big. Unfortunately, one of the natives declared war on me and took my two top cities very easily because of this strategy.
In the third game I used the gimmicky strategy of building nothing but bells and ploitical points. I bought 100 guns and 100 horses to make 2 dragoons and also bought 6 cannons. This was enough to secure a very early (if cheap) win.
The game seems to be broken. There is no reward for having a successful colony. The best way to win seems to be to abuse the broken mechanics in the game.