I really liked that system! It seemed very realistic to me, also-- artillery bombardments ARE used in real life to soften up enemy units; artillery does NOT go into combat on its own, attacking; and artillery indeed would not stick around and defend against an attack.. it WOULD be captured! Well, until you get to mobile artillery, anyway..
Anyway, I think the system atm is kind of ridiculous. Artillery units should cause collateral damage just via bombard a-la Civ3, not attack.
And ffs, PLEASE give me a mobile artillery unit-- I'm sick of still having slow-assed artillery in the modern era that can't keep up with my tanks! Again, mucho unrealistic-- and irritating!
One last thing I've remembered-- battleships. They can't bombard the shores. That doesn't make a whole ton of sense either. Battleships were expressly used for this purpose in WWII; softening up enemy units before amph attack.
Thoughts?
Anyway, I think the system atm is kind of ridiculous. Artillery units should cause collateral damage just via bombard a-la Civ3, not attack.
And ffs, PLEASE give me a mobile artillery unit-- I'm sick of still having slow-assed artillery in the modern era that can't keep up with my tanks! Again, mucho unrealistic-- and irritating!
One last thing I've remembered-- battleships. They can't bombard the shores. That doesn't make a whole ton of sense either. Battleships were expressly used for this purpose in WWII; softening up enemy units before amph attack.
Thoughts?