I have discovered the best method to play this game is to go wide, really wide. My first game was on Gemini, quick, standard, Small. I noticed just by accident I had created a city with over 370 production and 200 bonus food. The city was not that special I had 1 terascape, a beacon, a Emancipation Gate, one gold spot, and some fiber. I also noticed that by turn 260 I was producing over 2000 research, 360 culture, and over 500 gold per turn (stupid beacon stealing it all) with positive 61 health. I had 45 cities however, over half created in the last 50 turns. I wasted a TON of turns in this game just figuring out game mechanics.
But again I say wide is high. If you want a super city build 100 cities and give that city all the trade routes. I don't care how worthless the city was to begin with now its a super city. This is far superior than focusing on actually building the city by improving the tiles and building improvements. Settlers are AWESOME.
In theory, giving one city tons of terrascapes and intentionally gimping the other city's food and hammers you could churn out thousands of hammers, but I am not sure what point that would serve as I could build most anything in my inadvertent super city in 1 turn.
But again I say wide is high. If you want a super city build 100 cities and give that city all the trade routes. I don't care how worthless the city was to begin with now its a super city. This is far superior than focusing on actually building the city by improving the tiles and building improvements. Settlers are AWESOME.
In theory, giving one city tons of terrascapes and intentionally gimping the other city's food and hammers you could churn out thousands of hammers, but I am not sure what point that would serve as I could build most anything in my inadvertent super city in 1 turn.