blazekid87
Warlord
Hello all. I have been trying to create a mod that adds new civilizations. I followed the guide written by Kael and I got stuck because all my names showed up as "TXT_KEY_LEADER_ISABELLA" or "TXT_KEY_CIV_SPAIN_SHORT_DESC". I have activated all XML files and provided correct paths. I even went line by line comparing my code to the celtic civ. Everything is pretty much the same with the exception for names. I couldnt figure out the problem.
My next step was to manually add all the celtic files into modbuddy without editing them. I loaded up the mod and I get the same outcome. It shows up "TXT_KEY_LEADER_BOUDICA - TXT_KEY_CIV_SPAIN_SHORT_DESC". I dont get it, everything is activated, the code is unchanged yet i still get the same outcome.
I got frustrated and decided to edit the XML with notepad. Low and behold....it works!!! I think Ive covered all my bases and I can confidently say theres a bug somewhere. I also have a little experience with coding in C# and XML so I understand the code I am writing.
Anybody else having this issue?
My next step was to manually add all the celtic files into modbuddy without editing them. I loaded up the mod and I get the same outcome. It shows up "TXT_KEY_LEADER_BOUDICA - TXT_KEY_CIV_SPAIN_SHORT_DESC". I dont get it, everything is activated, the code is unchanged yet i still get the same outcome.
I got frustrated and decided to edit the XML with notepad. Low and behold....it works!!! I think Ive covered all my bases and I can confidently say theres a bug somewhere. I also have a little experience with coding in C# and XML so I understand the code I am writing.
Anybody else having this issue?