doronron
King
And what of Intelligent Design? The evolved code for Civ IV, and indeed all mods surely to follow, could only exist because of the Will of Sid. 

Agreed. I don't want to see any atheism mod because it isn't a religion. I can't understand how hard is for people see it.madviking said:Might as well rename it 'SHOULD there be an Antheism Mod' and the answer to that's no...
Well, there's probably going to be an Antheism Mod.
warpstorm said:Sure, there will be one, but I probably won't use it.
Tigerclaw said:If you don't have to pick a religion during the game, (there being a "None" option, etc), and the only consequence is passing up a set of bonuses (and penalties?), then I don't know if there's a real reason for such a mod. Let's wait and see until it's released...
Hellfire said:Just to clarify, according to statements by Firaxis (they are in one of the articles referenced on the main page) Religions don't confer advantages or penalties per se. So far all we know roughly is that when your civ will have a religion means it will be easier to assimilate civs of other religions, but harder for others (I think). Also, you'll get non religious specific advantages when you are the first to build a "holy city" dedicated to your religion, or something like that.
On the surface, it seems religions are little more than names, but the functionality would be that when religion A meets religion A, bonuses happen, and when religion A meets religion B, penalties happen. I think this is a smart execution. If you start getting into situations were Religion A gets a commerce bonus but a science penalty but religion B gets a combat bonus and a food penalty or somesuch, then you tread on ground that makes the disagreements over civ specific abilities look like very very small.
But then again, with the discussion on Atheism, you all knew that![]()