Will there be an Atheism Mod?

Will there be an Atheism Mod?

  • Sure!

    Votes: 22 51.2%
  • Not at all!

    Votes: 10 23.3%
  • May be!

    Votes: 11 25.6%

  • Total voters
    43
And what of Intelligent Design? The evolved code for Civ IV, and indeed all mods surely to follow, could only exist because of the Will of Sid. :-P
 
Historically speaking, atheism has never been popular enough to justify its being added as a Civ4 'religion'.

Various totalistic governments have declared themselves to be atheistic and non-religious, but what they usually did was attempt to substitute governmental dogmas and secular rituals for religious belief.

Genuine Enlightenment has never been very popular among the masses, although it has occasionally dominated the structures of various societies. Most modern Western governments are founded on the basic principles of the Enlightenment, although that's slowly changing in some backwards places. :c(

Also, it should be noted that there's often a difference between the philosophical base of a so-called 'religion' and how most people treat it. Buddhism exists as both a living philosophy that's devoid of ritual, a set of rituals and beliefs that's more properly characterized as a 'religion', and intermediate states that combine aspects of philosophy and religion. Similar things can be said about Taoism. Let's not get too worked up about attaching labels.
 
madviking said:
Might as well rename it 'SHOULD there be an Antheism Mod' and the answer to that's no...

Well, there's probably going to be an Antheism Mod.
Agreed. I don't want to see any atheism mod because it isn't a religion. I can't understand how hard is for people see it.

People should first play the game and then understand the whole rules, how it works. There's a civic option called "freedom of religion", where people won't be forced to follow any religion, which is aplied to most coutries today. In old times, every government forced people to follow some religion. That's what the game will simulate. With freedom of religion, it will simulate modern times, when people will choose their believes and even have the option to believe in nothing (agnostic).

Repeat a thousand times: "Atheism is not a religion". It even isn't the lack of religion.
 
re·li·gion ( P ) Pronunciation Key (r-ljn)
n.

1a) Belief in and reverence for a supernatural power or powers regarded as creator and governor of the universe.
1b) A personal or institutionalized system grounded in such belief and worship.
2) The life or condition of a person in a religious order.
3) A set of beliefs, values, and practices based on the teachings of a spiritual leader.
4) A cause, principle, or activity pursued with zeal or conscientious devotion.

The bolding is mine.
 
WOW!!! Another thread on Atheism. I didn't know there were so many members in this site who are atheists.

Perhaps with the inclusion of religion in CivIV, you will also be converted alonside your cities into christianity, hinduism, islam, or whatever. :lol:
 
If you're forced during the game to pick a religion, or have one forced upon you by random events (probably more appropriate than picking and choosing which major religion you want IMO, imaginary titles for the faiths would have been even better as well), my personal opinion is that there's a place for an "Atheism" option mod.

If you don't have to pick a religion during the game, (there being a "None" option, etc), and the only consequence is passing up a set of bonuses (and penalties?), then I don't know if there's a real reason for such a mod. Let's wait and see until it's released...
 
Tigerclaw said:
If you don't have to pick a religion during the game, (there being a "None" option, etc), and the only consequence is passing up a set of bonuses (and penalties?), then I don't know if there's a real reason for such a mod. Let's wait and see until it's released...

Just to clarify, according to statements by Firaxis (they are in one of the articles referenced on the main page) Religions don't confer advantages or penalties per se. So far all we know roughly is that when your civ will have a religion means it will be easier to assimilate civs of other religions, but harder for others (I think). Also, you'll get non religious specific advantages when you are the first to build a "holy city" dedicated to your religion, or something like that.

On the surface, it seems religions are little more than names, but the functionality would be that when religion A meets religion A, bonuses happen, and when religion A meets religion B, penalties happen. I think this is a smart execution. If you start getting into situations were Religion A gets a commerce bonus but a science penalty but religion B gets a combat bonus and a food penalty or somesuch, then you tread on ground that makes the disagreements over civ specific abilities look like very very small.

But then again, with the discussion on Atheism, you all knew that :D
 
Hellfire said:
Just to clarify, according to statements by Firaxis (they are in one of the articles referenced on the main page) Religions don't confer advantages or penalties per se. So far all we know roughly is that when your civ will have a religion means it will be easier to assimilate civs of other religions, but harder for others (I think). Also, you'll get non religious specific advantages when you are the first to build a "holy city" dedicated to your religion, or something like that.

On the surface, it seems religions are little more than names, but the functionality would be that when religion A meets religion A, bonuses happen, and when religion A meets religion B, penalties happen. I think this is a smart execution. If you start getting into situations were Religion A gets a commerce bonus but a science penalty but religion B gets a combat bonus and a food penalty or somesuch, then you tread on ground that makes the disagreements over civ specific abilities look like very very small.

But then again, with the discussion on Atheism, you all knew that :D

Just to clarify, I didn't mean particular religions getting particular bonuses (like civs who pick/end up as Islam getting +1 science, Buddhism getting +1 happiness, or whatever; I'm sure the devs wouldn't want to go into that sort of minefield), I meant it more along the lines of, "If there's a choice in actually choosing to use the religious option in the first place, that is you can forego picking/being given a religion, and the only consequences of not choosing to take any of the religions are that you forego the happiness advantages (or science, whatever) that becoming a religious society (no matter which faith you pick) gives, then I don't think there's a problem.

Basically, if players have the option of "not picking any religion at all", then there'd be no need for such an atheism mod... In my opinion, naturally...



And as for discussions on religion: I'm sure the topic here was perfectly civilised, but it's good practice never to venture into any discussions on religion on an internet forum... :p
 
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