Worker Automation

xGBox

Warlord
Joined
Dec 12, 2005
Messages
134
Automating your workers is always shunned by the most elite of Civilization players. And this is true: Automating your workers can break your civilization due to poor planning of improvements. It doesn't have the AI to know whether to connect your resources first, build farms/cottages first, or even roads first; It just builds based on what auto choice you picked.

Now, to the beginner, I would say just automate. Right now, you're trying to get a good feel of the game, and you certainly do not want to be burdened with too many choices (you have a lot of other choices to deal with anyway). "All this stuff about mines, cottages, farms, plantations, AH, TOO MANY CHOICES." So just automate. If you start your game with a low difficulty level, it certainly would not kill you to automate all your workers and you will still learn the basics.

Of course, if you want to be a better, if not the best, player in Civilization IV, eventually you will understand that your choices are the best choices to winning. Once you realize that having absolute control is the way to go, you will start to build your civilization by hand, and your civilization will be better because of it. It's not even that irritating once you get used to it, and believe me: It makes sense to do it yourself, and it pays off.

Worker AI does not know what is vital. It only knows how to build random improvements for you, which is not recommended. You need to prioritize by connecting your resources first, building cottages and farms, and maybe chop your trees within a 3x3 radius of your city if you are a tree chopper. This is where the worker AI fails and sometimes it can fail your civilization when playing at higher difficulties.

It is only once you have established an effective trade network that you should have your workers automate. This is to lessen your workload and for the most part, they will only build roads/railroads to maximize your movement speed. But I would say only start automating when you have all your resources connected and you have used up 70-80% of your land on improvements or some sort.

Eventually you will stop using your warriors to explore automatically, also. All that does is give your unit a basic sense of direction and send it aimlessly, when there could be villages with free loot about. When you manually explore the world, you will spend less turns to explore your land, and you can effective find villages along the way.
 
To automate workers or not also depends on your playing style. I know I can manage my workers better than the AI but I prefer to automate them after my initial expansion because of the "fun" factor. I nearly always play on huge maps at marathon speed and worker management just gets too boring. I have more "fun" just worrying about the big picture stuff, the only time I like to micromanage is during war. Remember this is a only game and there is nothing wrong with using less than perfect strategies if you have more fun doing it.
 
I agree that automating has its problems. I only use it when I'm out of things to do with my workers and I don't really feel like having them join any cities. Even then, I tell them not to alter pre-existing improvements.
 
I generally regard automating workers as a bad habit to get into, and so I strongly advise beginners never to use it. If they leave improvements to the AI from the start they never really learn how to make the most of their workers and terrain. The same is true for just about all the other in game automation functions. They may be better than a beginner, but by far the best way to learn how to make the best use of things is to try and use them yourself, even if you do make a lot of early mistakes.
 
I like to build all the non-road improvements manually and then tell my workers to build a trade network. They handle expanding borders, new resources, railroads, etc without taking any of my precious time. I would never fully automate a worker though.

What do you guys think of the settler recommendations? A lot of times the game recommends a spot near one I was looking at, but about a tile off. Is the game wrong, or am I just bad at picking cities?
 
Wait, are you sure workers can join cities? I thought they took that out of civ4.
 
how is it possible to automate workers to build new stuff, but not overwrite your old stuff?

thanks,
dave
 
there is an option in OPTION where you check "do not build over old improvement".
There is also "Do not destroy forest (and jungle)"
When you have a worker, you can automate him to network, meaning he will only build roads to cities and ressources and build only the improvements for your ressources. I usually have one worker do that and another who i micro for the improvements.

But after i got 4-5 core cities done in my Civ, i automated all my workers for the tertiary cities. It get tedious after that.
 
I've had a first bash at manually using my workers, and it does seem to speed up my development, the only trouble is I run out of things to do by the middle ages, and just end up moving them round... I've ended up making them automated for trade at this point.
 
Early on, your workers ARE your game and the decisions you make with them are extremely important - affecting the rest of your game.

Eventualy however your attention will turn to more pressing matters and the cost of worker automation will also diminish (cost being the difference between effective human management and the less efficient AI management). At this point, I'd rather let the AI manage some or most of my workers while I deal with bigger picture issues. If I need workers in a hurry somewhere I can always grab a few and turn off their automation for a bit.
 
most of the time i have something to do for my workers. build some cottages here for the next citizen in this city, bulldoze some cottages there in favor of some farms to get that city growing, connect the newly grabbed luxury etc.

keep in mind that automating your workers isn't just building "bad" improvements, they also don't keep an eye on your cities. you'll end up with a size 3 city with 20 improvements, a size 7 city working 4 unimproved tiles and a size 5 city with 10 cottages but stagnating due to lack of farms. that's a waste.
 
Question: How many people playing on huge maps keep all their workers on manual control?
 
Question: How many people playing on huge maps keep all their workers on manual control?

Well I do for one. Automated workers are just so inefficeint, and it really doesn't take that much extra time to have them under manual control.
 
not i but i'm a noob
 
Great site. Great Info. Some stuff a little over my head (requires multiple reads to fully comprehend). Keep it up! :)

I have Start All Workers Automated turned on and it will be turned off when I get home. I have had some decent results with it on (I am new, my first Civ title, my first TBSG so I am getting my feet wet on Settler) and after reading this thread I wanna see if I can do any better (from the sounds of it I should). I had posted in another forum (GlitchSpot) that I wascertain the AI would make better improvements than I as they should know the game. Sounds like that was wishful thinking.

I like the idea about having multiple workers and using one to automate trade routes. The others are left on manual. Good stuff.
 
Well they do know the game, but they don't know what You want. What improvements to make involve trade offs, and the computer has a set way of managing those trade offs, that might not be the method you have.

Key areas where worker automation fails
1. Specialization (the computer does poorly on this in general [which is why you should carefully manage Nationa Wonders as well])

2. Chaining Farm Irrigation

3. Wasting Worker time (they will build unused improvements when improvements are needed other places)... also replacing improvements (like Towns) that took a lot of time.

They Do tend to build good 'Generic' cities, especially if you stop them from replacing improvements... then you can go in and Fine tune them.
 
I was a pretty avid Civ 3 player and have now worked my way up to Emporer on Civ 4. I have NEVER micromanaged my workers, I guess I will give it a shot now though after reading some of these posts.

Question: If the automation makes such bad choices for you, does that mean that the other civs in your game have workers making bad choices for them?
 
Stizz83 said:
Question: If the automation makes such bad choices for you, does that mean that the other civs in your game have workers making bad choices for them?

Yes. That's one of the primary reasons the AI needs such a large handicap in order to compete.
 
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