Automatization - wishlist

Some things need to be automated in the game, for sure. But some things should just be made more fun to do. Like, early game in Civ your main thing to do is to explore, right? So if it is automated, all you do is hit enter/end turn. No fun. So solution would be to make exploration more fun. Not make it possible to wholly automate.
You miss the point...

just an example, in modernising the game and make it more fun, with automation, it could be to let player draw the roads on the map, and the let workers do the job.
Or select an entire area of the map, with a special order, pink color area, means improve for culture. White for faith. Blue for commerce, Red for military.
It could be just a straight line, or a complex line that follows your borders, or a whole area. Convert this area to a Sacred Forest might be one thing that
one could find in early exploration, maybe have also a Natural wonder, and instead of working the common way to just expand cultural borders through city expansion,
one could conquer an entire area if it had enough workers or what else... working it... new ways to see it...

Without invention of some kind it could look boring, that is why this thread needs new ideas... new automations... mechanics...
 
Ideally, the game should be designed so that automation is not needed.....

Trade routes are another system that often creates unnecessary micromanagement that players want to automate. I never understood why civ6 makes you manually renew trade routes. Why not let trade routes auto renew by default unless the routes is not possible anymore?

If now they want to take out resource requirements for all units, they should at least try to compensate that by establishing some kind of automated trading between all civs on the map,
so that every civs get a chance at having this or that resource needed for building this or that unit, or research that tech.

Also diplomatic trade agreements are made automatically, and we see nothing on the map. That is wrongdoing. Things do not magically appear in one part of the map
from nothing. A Trader units should be present. An AI that could manage Trade routes without diplomacy involved, so no more magic carpet... would be a great
advancements for Civ 7.

Now you have to facilitate traders move on the map, try to conquer trade hubs, that could tax trade units (and control what passes and where it goes).
One could deny every trader that passes in its territory, to trade iron with an enemy civ for example. That would be equal as a War declaration.
If AI could do this sort of things, the game would greatly benefit in depth and scope. If they want to dumb down mechanics, it will be removed.

Diplomacy and trading agreements is bloatware. AI will trade behind your back, and you cant do nothing with it. Ai will spam trade agreements and interrupt the game.
Automazition of trade routes and traders instead means understanding map mechanics, road placements, units patrolling, etc...
Every city state could spam several trade units to all civs in the game, with defence capabilities.
To build up a resource network, with walled cities along the route, better roads, mountains pass, etc. That is of great importance to me.
Being able to automate the upgrades of your resource network, would give better deals. More commerce.
We do underestimate commerce greatly. If instead of 3-4 trade routes it was 3, 4 hundreds, we would not be discussing here if
Automating trade routes related processes is necessary, but how much automatization is needed.
 
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I like automation as part of most game loops. Late game, I can concentrate on strategic decision on bigger and more complex worlds while reducing micro management. I like seeing all those busy beavers going around building roads, patrolling territories, building specific improvements, pirating enemies, etc.
If automation is too hard, how can we have good opponent AIs? Perhaps, the real automation challenge is the wargaming inspired single units per tile rule. I really hope CIV 7 does away with it - maybe automation mods will be easier then.
They parted away with workers entirely.
Now they are trying to part away with trade units.
Instead we should be seeing 100 trade units stacked on one tile, have the AI understand that that tile is an important choke point, for a trade hub, a military gate, that could control and tax all those traders, where they go, inhibit certain items to be traded, etc. Immersion. Depth.
None of that is on the horizon.
 
This thread is important. try to contribute.
Automation is not only intended for workers, which are obviously gone.
Automation refers to City government, unit movement, and a whole lot other things.
For example:
The 1UPT and new Army mechanic, are both piecies of a puzzle.
Where could automation came to fruition?

Age of Empire multiselect, or Total War, right?
Lets call this new automation, focus fire.

The whole point, well half thw whole point, of making Leaders concentrate armies on a tile, and then redeploy, is to
solve the sliding puzzle. But what made it so tedious? It was the fact that you had to move every unit that would partecipate in an action,
multiple times, often more than once in the same turn, just to perform one action.

Focus fire, could work similar to Age of Empire multiselection of units, and then give them a unified order.
They will attack a city wall, accordingly to their stats, and go on untill its done or a new order is given.

I feel this is a simple automation suggestion for civ VII that is much needed, and could speed up and debloat the gameplay alot.
It would be also awesome for the AI, but that is a secondary effect, which is nice but not fundamental as the players experience
when having to move multiple units in a repetitive pattern over and over.

Focus fire, patrol an area. Move all units.
 
Focus fire is a commander ability.

Commanders can also “summon” units as reinforcements. (not automation but teleportation with a delay similar to if it was moving)

Honestly the problem is with 1UPT, Automation just makes it worse because it neglects the tactics of 1UPT (why comp is bad at it)

OTHER Automation

There does need to be build queues (allowing us to preplace buildings/get units)

and probably “grow queues” allowing us to preplace pops.
 
I'd like to know if an performing an action takes advantage of an ability. If i'm Augustus and I can buy Culture buildings in towns the build actions should indicate it's possible because of "Imperium Maius" ability.

Be able to see a list of my recent actions. It would be very useful when loading into a game.

Have an indication for any Actions that would unlock a civ, or make progress towards an unlock.
 
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