Ivan the Kulak
King
One of the more obvious improvements would be to be able to lock workers together into a group in order to move them about and order them to complete tasks quickly, been suggested before. This got me thinking, along with the suggestions in the new GL thread. It might also be nice to have a type of leader spawn that could produce a worker army, that would double the speed of the combined workers in it. Such an army would be able to chop down jungle and RR mountains at an extraordinary rate of speed. This type of leader would have the chance of spawning once you discovered a new tech, like Unionization or Labor Union, which might also give a new improvement like Union Hall. It could be used to build worker armies, or rush small industrial wonders like Iron Works, or (hypothetical) National Refinery or other small wonders that might be included. Or, you might be able to build a GW that spawns such a leader/army every 20 turns.
Another thing that might be interesting is to have workers be able to perform certain tasks more quickly according to civ traits. Industrial workers might be able to mine hills and mountains more quickly, while Commercial and Expansionist civs could road more quickly, and Agricultural civs could irrigate better and chop down jungle faster than other civs.
If the civics model works as some think it will in civ4, it might be possible to implement a system in which worker ability to get different tasks done faster is based on the various settings which the player chooses for goverment type, thus, by adopting a less warlike and more builder oriented government the player gains the ability to improve territory more quickly, and terrain considerations might make this an attractive choice. If, for example, you adopt a form of government in which the army receives less free support and perhaps fewer combat bonuses, and in exchange you gain the ability to have 2-move workers that can chop down jungle twice as fast, wouldn't that be an option you might find useful, if you have several cities you built hastily during your expansion phase that are surrounded by jungle?
There could be a lot more depth to this, depending on the number of new tile improvements we have to build in civ4, and the government system that is ultimately settled upon.
Another thing that might be interesting is to have workers be able to perform certain tasks more quickly according to civ traits. Industrial workers might be able to mine hills and mountains more quickly, while Commercial and Expansionist civs could road more quickly, and Agricultural civs could irrigate better and chop down jungle faster than other civs.
If the civics model works as some think it will in civ4, it might be possible to implement a system in which worker ability to get different tasks done faster is based on the various settings which the player chooses for goverment type, thus, by adopting a less warlike and more builder oriented government the player gains the ability to improve territory more quickly, and terrain considerations might make this an attractive choice. If, for example, you adopt a form of government in which the army receives less free support and perhaps fewer combat bonuses, and in exchange you gain the ability to have 2-move workers that can chop down jungle twice as fast, wouldn't that be an option you might find useful, if you have several cities you built hastily during your expansion phase that are surrounded by jungle?
There could be a lot more depth to this, depending on the number of new tile improvements we have to build in civ4, and the government system that is ultimately settled upon.