Workers for peace and Auto Bombing

whyidie

Emperor
Joined
Dec 10, 2003
Messages
1,187
A question and RFC on C3C 1.2something:


1)My cities are getting pretty polluted but I don't want to take population hits to produce workers. I'm currently embroiled in a world wide war but my people have grown extremely restless. In an earlier war I was offered workers as part of the peace settlement. Is there any way I can request this or is this something that has to be offered by the AI ?


2) Speaking of the war, the reason it turned into a huge sprawling mess is because of an oversight on my part. I had an alliance with the Mongols and had set one of my bombers to auto-bomb a mutual enemy that was in Mongol territory. I bombed him good. The problem is the unit I was bombing either moved or died. So on the next turn I got one of those "are you sure you want to start a war" pop ups. I tried to say no but it kept on asking me. Afer saying no 20 times I figured the only way out of the loop was to let the planes bomb the territory. They bombed it good. The world turned on me afterwards and I've been getting killed ever since. Anyone know of any ways out of the auto bomb loop ?
 
1. The best way to deal with pollution without wasting population points is to build Workers in cities that are red (shrinking in size). These cities will lose a population point anyway because of the pollution so you might as well build a Worker with them. By the way, it's not a great idea to buy/trade Workers from enemy civs (even though yes, you can request them), as they only ever work half-speed for you, even when you make peace. Better to have your own, working at full efficiency.

2. Why don't you go back to the last savegame and take that bomber off autobomb? There's no other way - breaking an alliance will basically ruin your reputation for the rest of the game.
 
Great idea to take from the starving cities. How would I go about asking for workers ? I see the tab for resources, but don't see any reference to workers.


I've pushed too far ahead in the game. I chalked it up to friendly fire and the Mongolians not taking it well. They haven't attacked me yet and I won't attack them as I've got my hands full, but the stinky guy won't even talk to me so I can't settle for peace with him.
 
AI workers only show up when the AI has Workers in the capital, and although they work at half speed, they cost zero to support, so it's very much your decision.
Just right click on the Bomber in whatever city it is in and order it to do something else; I think you can allow yourself a reload if you didnt know how to get out of it....
 
To trade Workers, they must be inside a civ's capital. Since you can't control the AI's moves, there are very few times when Workers end up in capitals, unless they're under siege (the Workers retreat to the nearest city). Sorry, but it's fairly difficult to even buy enemy Workers.

You may have to take a couple of the Mongol's cities before he'll see reason and calm down. If there's no way to go back, then I suggest you give up on having the Mongols as friends, and find a new ally. That's really all the choice you have, as the Mongols will pretty much never forgive you for attacking with a treaty in place. Find a civ you're not at war with, and make alliances and trade luxuries with them to make them happy with you. With luck they should become a good new ally. :)
 
The workers end up in the AIs capitol quite often when it's at war with someone. You also have to either have at least one city on the continent their capitol is on(or maybe they can have at least 1 city on the continent your capitol is on, don't remember it doesn't come up much).

However I strongly disagree with Parkin that slaves are only half as good as workers. The 0 upkeep puts them much higher in my book then the normal worker, I'd take 40 slaves anyday over 40 of my workers.


The "bombardment loop" was simply because you had 20+ bombers/artillary set to auto-bomb, it was just asking you once for each unit. If you would have continued clicking No eventually it would have stopped.
 
Having cities on the same continent has nothing to do with it. I've traded workers with nations who are on completely separate continents to me lots of times. All it requires is a trade route between your capitals, whether by sea or air.

And about Workers, well, that's your opinion and I guess we all have different opinions. But I'll still take my own 40 Workers any day - the 1 gold/turn hardly matters as I'm raking in several hundred (sometimes thousand) gold per turn anyways. I can't say that my way is "better" than anyone else's, but it's fine for me. :)
 
Originally posted by Lord Parkin
Having cities on the same continent has nothing to do with it. I've traded workers with nations who are on completely separate continents to me lots of times. All it requires is a trade route between your capitals, whether by sea or air.

See this recent thread in the Strategy & Tips forum.
 
Originally posted by Lord Parkin
Having cities on the same continent has nothing to do with it. I've traded workers with nations who are on completely separate continents to me lots of times. All it requires is a trade route between your capitals, whether by sea or air.

And about Workers, well, that's your opinion and I guess we all have different opinions. But I'll still take my own 40 Workers any day - the 1 gold/turn hardly matters as I'm raking in several hundred (sometimes thousand) gold per turn anyways. I can't say that my way is "better" than anyone else's, but it's fine for me. :)
My opinion : Buying an AI worker in the beginning of game is very useful.
1. You keep free worker for hundreds of turns.
2. In the beginning of game, when the town is size 1 or 2, AI have to wait couple turns to produce another worker :D, and in the beginning of the game, worker is an important unit. Someone said that CivIII is game for "worker", u do good in the beginning of the game with your worker,when 1 turn is very valuable, your change to win is better.
In modern era, if assuming u have 50 workers, then you have to spend 50G/turn, which you can use to increase a lux by 10% (probably), which means higher score.
 
Catt - that must be a recent thing added to the game (whether it was meant to be in there or not). In vanilla civ3 (what I have - I still haven't got around to patching it or buying the expansions ;) ) it doesn't seem to have anything to do with having a city on the same continent.
 
As far as I recal it's been there the whole time. I know it's in the patched "vanilla" for sure.
 
Originally posted by Lord Parkin
Catt - that must be a recent thing added to the game (whether it was meant to be in there or not). In vanilla civ3 (what I have - I still haven't got around to patching it or buying the expansions ;) ) it doesn't seem to have anything to do with having a city on the same continent.

I haven't played vanilla Civ in a long time, so I can't comment definitively, but I seem to recall it being the same as far back as I can remember. Do you have a save that shows it in operation so that you're certain, or are you too relying on memory? It strikes me as a curious change to make in the code (I can't seem to come up with any convincing gameplay or realism arguments in support of the change).
 
Auto bombard is useless - either it stops too soon or doesn't stop at all.

Not quite as bad as automated workers that rush into combat zones, but pretty annoying.
 
If you're playing on C3 and in a republic each worker costs 2 gold per turn. That can get real expensive. When I get to the end game and my territory is fully improved my goal is to have only slave workers to repond to pollution.

Given the new unit cost, Im a big believer in slave workers and slave units in general. IF they work to slow, so what, stack them.
 
Especially on the larger maps, if you check each civ each turn, you'll usually get a worker every 10 turns or so. Never refuse to buy a worker, they cost you absolutely nothing after the first payment, you don't have to waste a pop point or shields, it hurts the other civ, and since they work slower, simply repeat and reap the benefits. There's a utility out somewhere that tells you when the AI has something to trade, if you don't want to take the time to check every time.
 
Originally posted by Catt
I haven't played vanilla Civ in a long time, so I can't comment definitively, but I seem to recall it being the same as far back as I can remember. Do you have a save that shows it in operation so that you're certain, or are you too relying on memory? It strikes me as a curious change to make in the code (I can't seem to come up with any convincing gameplay or realism arguments in support of the change).
A thought's just struck me - did you mean buying workers or selling them? Because I've sold heaps to unconnected civs, but I haven't yet tried buying. I'll check it out for you ASAP.
 
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