Workers in 7

Not a big fan of auto-roads. To me, connecting your cities is part of the fun, a completed network is satisfying, and gives you something to do as you expand (just building an expansion shouldn't be simple, you need to get infrastructure around it)

Moreover, auto-roads are not really "yours" they're just automatic. If you have to connect every single city then the infrastructure is completely of your own making and design. But auto-roads will ultimately fill the map
 
If you place a rural district over woods it always becomes a lumbermill. Each terrain feature translates it only one rural district type.

I believe if you placed an urban district over woods it may keep some trees for the visual, but since there's no chopping bonus it's not necessarily "removed".
That’s a shame, modeling the de/reforestation as agriculture spread and then contracted, would be an ability to tradeoff production for food…. perhaps a building could be placed .
 
The map of the game will be dead, static, calm - during Peace. And not so interesting during War. What about these (me) who actually like this micromanagement. Planning to get the worker to specific field to be improved when barbarians attack was one of the hardest things in previous Civs. Very bad change.
 
One thing to note - all reviewers only played through first era. It was said what the game changes significantly. I totally expect some engineer unit building railroads in the third era. And, potentially, those engineers could appear in the second era to build additional roads.
 
I don't mind the auto-roads, though I do think upgrading road infrastructure should be available as a construction project, with the upgrades coming with a hefty maintenance cost so that they're really only worth it if you have a massive military you need to mobilize around your vast empire
 
I said it in another thread and repeat it here. Take the Great Wall of China. To its core it was just a fortified elevated road that ran from pt A to pt B, just for defensive purposes. It ran parallel to the border of Northern China, and only much, much later, one end of it operated also as a trade post.
Same with Hadrian wall and many other defensive structures, built throughout all of antiquity and up to modern times.
Military rds are not the same as civilian, trade rds. They don't serve the same purpose. They are not built the same.

Germany Autobahn was built by the third reich, not for civilian use. For the Panzers. Without it, just like the Romans, they wouldn't have conquered just about the whole of Europe. Romans military rds still stands 2000 years later.

Its dumbing down of something strategic, it won't make the game better, or more balanced.
Say you got an Island with one city only on one end, and you need to patrol the whole island with one archer to prevent enemies to landfall.
How you build a rd on the sneaky, hilly Island, if there's no other cities to connect with???

It's going to be a nightmare without workers, hopefully rds constructions will be possible to be done by Generals or some other kind of unit,
otherwise it will suffer the same grim end as civ 6, with no roads except where Ai chooses to let you have one....
 
The map of the game will be dead, static, calm - during Peace. And not so interesting during War. What about these (me) who actually like this micromanagement. Planning to get the worker to specific field to be improved when barbarians attack was one of the hardest things in previous Civs. Very bad change.
Exacty, like HK, with nothing to do but to stare at how beautiful the graphics are and hoovering the cursor over some bears to poke them.
Everything is now completely automated. Resources are auto-connected. Roads are auto-made. We just need a Civs branded coffe machine to make us coffe whilst we game and we are done. Next they will automate wars, at which point we will just have to insert our ID into the computer to receive our coffe capsules. Great. 1984 at its best.
 
Last edited:
Back
Top Bottom