Workers inside cities

lukes

Chieftain
Joined
Jun 12, 2006
Messages
15
Location
New Zealand
Hello,
I'd like to suggest that workers inside cities actually contribute to building buildings faster (but not units). This does make some sense to me, under the point of view in which a building is an improvement to the city, after all.

Thanks
Lukes
 
Doesn't this open the exploit of having a high-production, low-food city churn out Workers and stacking them in low-production ones?
 
Mewtarthio said:
Doesn't this open the exploit of having a high-production, low-food city churn out Workers and stacking them in low-production ones?

It's not really much of an exploit if say a worker contributed one hammer/turn to the city.

I think it's a great idea both because it would give your sometimes idle workers something to do (I hate it when there isn't anything for them to build!) and it could help get some 'not-so-great cities you built way out in the tundra just to get a resource' have a bit of a chance to maybe someday become productive in their own right.

How about limit it to one worker per population point of the city? Smaller city, less of an exploit, larger city could reasonably handle more workers for larger projects?
 
Well, to keep the worker inside the city you ARE giving the unit away, right? I feel it should maybe contribute a couple of hammers per turn...

Or maybe you could disband it for a production bonus of some sort (like some 40-60 hammers?), the disbanding actually representing its employment in a factory or so...

I mean, the worker is such a different unit that having it idle really is disappointing... As well as when the autoimprove thing parks it back in the city without telling you... (Tricks me ALL THE TIME, there's just no way I'll learn that...) Was it left idle (sleeping) in the fields it would be MUCH better... The top would be just for it to gewt the focus again in the next turn...

Lukes
 
lukes said:
Well, to keep the worker inside the city you ARE giving the unit away, right? I feel it should maybe contribute a couple of hammers per turn...

Or maybe you could disband it for a production bonus of some sort (like some 40-60 hammers?), the disbanding actually representing its employment in a factory or so...

I mean, the worker is such a different unit that having it idle really is disappointing... As well as when the autoimprove thing parks it back in the city without telling you... (Tricks me ALL THE TIME, there's just no way I'll learn that...) Was it left idle (sleeping) in the fields it would be MUCH better... The top would be just for it to gewt the focus again in the next turn...

Lukes




Well, then a lot of cities would produce a lot of workers and would rush everything in one city. Not much fun in that to me. Especially if you give a bonus bigger then the production it requires to build a worker.

You could give a small bonus to a worker in a city, but that it is limited to only three of them in a city. Say 1 hammer per worker per turn. Doesn't seem like that much, but it is better then nothing. And with all the extra % of factories it is a nice added bonus.

You could give certain Civics the ability to increase the bonus, or the limit of workers. Communist-like Civics could give an increase, for example.
 
I really think there needs to be a change in how production is handled,it should be population that produce and the production value comming from the city not the suroanding tiles .The suroanding tiles should give you material for that production.
 
Back
Top Bottom