Workers management

Judas11

Chieftain
Joined
Jun 8, 2009
Messages
26
Location
Alessandria, Italia
In various posts i readed about NEVER using automated workers.
Ok, but there's priorities to follow for improve my lands?
Yes i know, every city is different, but... a basic strategy? pls? :confused:

Thx for answers and sorry for terrible english. :(
 
My priorities:
Luxury resources
Strategic resources
Farms around fresh water tiles (rivers and lakes) on all tiles that can have farms.
Pasture upgrades
Mines
Roads

Lumber Mills - Kinda tricky to know when to build a lumber mill, generally, if its not next to a fresh water tile, I'll turn it into a lumber mill. Now, I might turn it into a lumber mill anyways if its beside a fresh water tile anyways depending if I plan to have a couple of Maritime city states as friends/allies.

Forts:
Depends on difficulty and position of the city. I'll build one on a hill adjacent to my city.

Never:
Trading posts (although I think people use them on city states)

Tundra tiles with forests on them - don't cut the trees down.

This is a blanket strategy I place on all my cities. My goal is to develop the land so that it will produce the most yield of food/production. Normally its 4 after you get civic service. Bonus if the tile (which it normally will) have a gold yield. Now, it does get more complicate the more you want to micro your city but for most people this should work up until you play deity.
 
I use the following guidelines when improving my cities:

1) inward out: improve the inner ring first, then the second ring, then the third. Of course, if you have good tiles (river!) in the second or third ring available, use those first.

2) in each ring, make sure you produce enough food to cover the tiles that don't produce food. For example if you have a hill and a forest in the inner ring, rest grassland. You'll need 3 extra food to be able to work the hill (unless you farm it) and the forest. So make sure to have two farms on the grasslands (4 extra food with civil service/fertilizer).
Note: this doesn't take into account that you can get food from maritime CS. If you plan to rely on maritime food alone, of course you can build trading posts rather than farms.

3) Improvement order (especially in new cities): food first, then production, then gold. Obviously if you are low on happiness, you will improve happy resources first.
Again, if you know you will use a lot of maritime food, you can move production and gold before food.

4) Over time, when you have your core cities set up and build granaries/water mills, and perhaps have two or more maritime allies, you can reduce the number of farms you have, and build trading posts over them.
 
1st City -

What luxuries do I have? Are they mining based or calendar based?

If mining based, I'll build a worker right after building a scout - If Calendar based, I may build a monument before I build the worker

The idea is to have a worker ready when I can hook up my first luxury...

Then if I have trees in my first ring, I'll cut them for the early hammer boost...

By then I should be able to hook up horses if I have any (which I never do LOL)

At this point I will either:

a. Ally a maritime CS
b. Hook up a food resource
c. Build a few farms

Then it's mines on hills, and trading posts anywhere there's a innate coin in the tile

2nd City and Beyond -

Hook up whatever I came here for (2nd city is usually settled near horses)
Hook up some food
If it's a good production city (hills and trees)... start ramping up hammers
If it's a good money city... TPs hard and fast

But then again... I'm not an elite player by any stretch.... so :think: consider carefully before taking my advice :crazyeye:


EDIT: And Oh yeah.... TP every jungle then build a university - THAT's a nice tile
 
1st priorty - A luxury or resource I need.
High value = a tile I am likely to work heavily.
Low value = a tile I will work everyonce in a while
No value = a tile I will probably never work but not ready to delete worker just yet

Probably the first priority after lux/strategic tiles is mines/mills in a new city. At least the first 1 or 2. Mines/Mills 3,4,5+ even in a production city aren't going to be worked for a while. I often just keep building them while the worker is around if there is no urgen need elsewhere.

Eventually get around to TPs on rivers, and maybe a farm or two where needed, which is typically in production cities when the pop growth slows.

After a while it's all pretty low value stuff. I build insurance farms in case I lose a maritime CS.

I almost never, ever, never, ever work an unimproved tile for long. This would be the sign more workers are needed.
 
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