We had the same workers for 2 games now, in the latest patch they actually scan the area of enemy activity and give you the choice to change what they're doing. I can live with that, even if that barb archer is 5 tiles away.
What I really need, is to put a queue on worker tasks. Make a plantation on that tile, then chop that wood next to you and start a road. Something like 3 worker queues would be enough, instead of that constant watching over what they do.
Of course, barbs or enemies will make them request another action, but in peacetime, why can't you make them do what I suggested? It wouldn't be harder tho put in than automatic workers, would it?
We already have the choice of workers building a road from A to B, it's similar to make a plantation here, then make a farm there and then build a road tile.
Would this upset the system in anyways?
If you have 20 cities and 22 workers, it's quite demanding to check them every turn.
Thoughts?
What I really need, is to put a queue on worker tasks. Make a plantation on that tile, then chop that wood next to you and start a road. Something like 3 worker queues would be enough, instead of that constant watching over what they do.
Of course, barbs or enemies will make them request another action, but in peacetime, why can't you make them do what I suggested? It wouldn't be harder tho put in than automatic workers, would it?
We already have the choice of workers building a road from A to B, it's similar to make a plantation here, then make a farm there and then build a road tile.
Would this upset the system in anyways?
If you have 20 cities and 22 workers, it's quite demanding to check them every turn.
Thoughts?